From d4af52c91a717d0ee324f81ad5a673d4a6ba9207 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Mon, 27 Nov 2023 00:08:06 +0800 Subject: *move --- Assembly_CSharp/GamePlay/ProjectileFX.cs | 47 -------------------------------- 1 file changed, 47 deletions(-) delete mode 100644 Assembly_CSharp/GamePlay/ProjectileFX.cs (limited to 'Assembly_CSharp/GamePlay/ProjectileFX.cs') diff --git a/Assembly_CSharp/GamePlay/ProjectileFX.cs b/Assembly_CSharp/GamePlay/ProjectileFX.cs deleted file mode 100644 index df82c3d..0000000 --- a/Assembly_CSharp/GamePlay/ProjectileFX.cs +++ /dev/null @@ -1,47 +0,0 @@ -using System.Collections; -using UnityEngine; - -public class ProjectileFX : MonoBehaviour -{ - [SerializeField] - private GameObject bleedingPS; - - [SerializeField] - private GameObject burrningPS; - - [SerializeField] - private GameObject poisonPS; - - public void SetFX(float bleeding, float burning, float poison, float slow, bool arcane) - { - if (OptionsMenu.instance.extraProjectileEffects) - { - if (bleeding > 0f) - { - bleedingPS.SetActive(value: true); - } - if (burning > 0f) - { - burrningPS.SetActive(value: true); - } - if (poison > 0f) - { - poisonPS.SetActive(value: true); - } - } - } - - public void OnDetach() - { - StartCoroutine(Die()); - } - - private IEnumerator Die() - { - bleedingPS.GetComponent().Stop(withChildren: true); - burrningPS.GetComponent().Stop(withChildren: true); - poisonPS.GetComponent().Stop(withChildren: true); - yield return new WaitForSeconds(1.1f); - Object.Destroy(base.gameObject); - } -} -- cgit v1.1-26-g67d0