From 626381f061cde0c78564f6336e3131835cf20a5b Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 26 Nov 2023 23:52:30 +0800 Subject: * move --- Assembly_CSharp/GamePlay/TowerUnlockManager.cs | 54 ++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 Assembly_CSharp/GamePlay/TowerUnlockManager.cs (limited to 'Assembly_CSharp/GamePlay/TowerUnlockManager.cs') diff --git a/Assembly_CSharp/GamePlay/TowerUnlockManager.cs b/Assembly_CSharp/GamePlay/TowerUnlockManager.cs new file mode 100644 index 0000000..d96b9d5 --- /dev/null +++ b/Assembly_CSharp/GamePlay/TowerUnlockManager.cs @@ -0,0 +1,54 @@ +using System.Collections.Generic; +using UnityEngine; + +public class TowerUnlockManager : MonoBehaviour +{ + public static TowerUnlockManager instance; + + [SerializeField] + private List unlockedTowers = new List(); + + [SerializeField] + private List unlockedBuildings = new List(); + + private void Awake() + { + instance = this; + } + + private void Start() + { + DisplayButtons(); + } + + public void UnlockTower(GameObject towerUIObject, bool isTower) + { + towerUIObject.SetActive(value: true); + if (isTower) + { + unlockedTowers.Add(towerUIObject); + } + else + { + unlockedBuildings.Add(towerUIObject); + } + DisplayButtons(); + } + + private void DisplayButtons() + { + int num = 0; + int num2 = ((unlockedBuildings.Count > 0) ? 1 : 0); + foreach (GameObject unlockedTower in unlockedTowers) + { + unlockedTower.transform.localPosition = new Vector3(num * 100 - unlockedTowers.Count * 50 + 50, 100 * num2, 0f); + num++; + } + num = 0; + foreach (GameObject unlockedBuilding in unlockedBuildings) + { + unlockedBuilding.transform.localPosition = new Vector3(num * 100 - unlockedBuildings.Count * 50 + 50, 0f, 0f); + num++; + } + } +} -- cgit v1.1-26-g67d0