From 0e63c4a2c6dec8dfa260501fb7d73750261ea7b7 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sat, 25 Nov 2023 18:39:02 +0800 Subject: + init --- Assembly_CSharp/KeyDisappear.cs | 61 +++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 Assembly_CSharp/KeyDisappear.cs (limited to 'Assembly_CSharp/KeyDisappear.cs') diff --git a/Assembly_CSharp/KeyDisappear.cs b/Assembly_CSharp/KeyDisappear.cs new file mode 100644 index 0000000..d997703 --- /dev/null +++ b/Assembly_CSharp/KeyDisappear.cs @@ -0,0 +1,61 @@ +using UnityEngine; + +public class KeyDisappear : MonoBehaviour +{ + [SerializeField] + private GameObject wKey; + + [SerializeField] + private GameObject aKey; + + [SerializeField] + private GameObject sKey; + + [SerializeField] + private GameObject dKey; + + private bool w; + + private bool a; + + private bool s; + + private bool d; + + [SerializeField] + private bool destroyOnCompletion = true; + + private float time; + + private void Update() + { + time += Time.deltaTime; + if (time > 3f) + { + if (Input.GetKeyUp(KeyCode.W)) + { + wKey.SetActive(value: false); + w = true; + } + if (Input.GetKeyUp(KeyCode.A)) + { + aKey.SetActive(value: false); + a = true; + } + if (Input.GetKeyUp(KeyCode.S)) + { + sKey.SetActive(value: false); + s = true; + } + if (Input.GetKeyUp(KeyCode.D)) + { + dKey.SetActive(value: false); + d = true; + } + if (destroyOnCompletion && w && a && s && d) + { + Object.Destroy(base.gameObject); + } + } + } +} -- cgit v1.1-26-g67d0