From 626381f061cde0c78564f6336e3131835cf20a5b Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Sun, 26 Nov 2023 23:52:30 +0800 Subject: * move --- Assembly_CSharp/SpawnableObject.cs | 54 -------------------------------------- 1 file changed, 54 deletions(-) delete mode 100644 Assembly_CSharp/SpawnableObject.cs (limited to 'Assembly_CSharp/SpawnableObject.cs') diff --git a/Assembly_CSharp/SpawnableObject.cs b/Assembly_CSharp/SpawnableObject.cs deleted file mode 100644 index fd7b169..0000000 --- a/Assembly_CSharp/SpawnableObject.cs +++ /dev/null @@ -1,54 +0,0 @@ -using UnityEngine; - -public class SpawnableObject : MonoBehaviour, IBuildable -{ - [SerializeField] - private GameObject artStuff; - - [SerializeField] - private bool randomRotation = true; - - [SerializeField] - private float spawnChance; - - [SerializeField] - private Vector2 spawnLevels; - - [SerializeField] - protected GameObject UIObject; - - protected bool spawned; - - protected virtual void Start() - { - if ((float)SpawnManager.instance.level >= spawnLevels.x && (float)SpawnManager.instance.level <= spawnLevels.y && Random.Range(1f, 100f) < 100f * spawnChance) - { - if (randomRotation) - { - artStuff.transform.eulerAngles = new Vector3(0f, Random.Range(0, 4) * 90, 0f); - } - artStuff.SetActive(value: true); - spawned = true; - } - else - { - Object.Destroy(base.gameObject); - } - } - - public void SetStats() - { - } - - public virtual void SpawnUI() - { - if (UIObject != null) - { - Object.Instantiate(UIObject, base.transform.position, Quaternion.identity); - } - } - - public void Demolish() - { - } -} -- cgit v1.1-26-g67d0