From 3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 21 Mar 2024 10:28:46 +0800 Subject: *misc --- GameCode/KeyDisappear.cs | 61 ++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100644 GameCode/KeyDisappear.cs (limited to 'GameCode/KeyDisappear.cs') diff --git a/GameCode/KeyDisappear.cs b/GameCode/KeyDisappear.cs new file mode 100644 index 0000000..d997703 --- /dev/null +++ b/GameCode/KeyDisappear.cs @@ -0,0 +1,61 @@ +using UnityEngine; + +public class KeyDisappear : MonoBehaviour +{ + [SerializeField] + private GameObject wKey; + + [SerializeField] + private GameObject aKey; + + [SerializeField] + private GameObject sKey; + + [SerializeField] + private GameObject dKey; + + private bool w; + + private bool a; + + private bool s; + + private bool d; + + [SerializeField] + private bool destroyOnCompletion = true; + + private float time; + + private void Update() + { + time += Time.deltaTime; + if (time > 3f) + { + if (Input.GetKeyUp(KeyCode.W)) + { + wKey.SetActive(value: false); + w = true; + } + if (Input.GetKeyUp(KeyCode.A)) + { + aKey.SetActive(value: false); + a = true; + } + if (Input.GetKeyUp(KeyCode.S)) + { + sKey.SetActive(value: false); + s = true; + } + if (Input.GetKeyUp(KeyCode.D)) + { + dKey.SetActive(value: false); + d = true; + } + if (destroyOnCompletion && w && a && s && d) + { + Object.Destroy(base.gameObject); + } + } + } +} -- cgit v1.1-26-g67d0