From 3fb2121cc0d00cbd42b2ca10b5dfb399a4df1a04 Mon Sep 17 00:00:00 2001 From: chai <215380520@qq.com> Date: Thu, 21 Mar 2024 10:28:46 +0800 Subject: *misc --- GameCode/Morter.cs | 39 +++++++++++++++++++++++++++++++++++++++ 1 file changed, 39 insertions(+) create mode 100644 GameCode/Morter.cs (limited to 'GameCode/Morter.cs') diff --git a/GameCode/Morter.cs b/GameCode/Morter.cs new file mode 100644 index 0000000..2170da3 --- /dev/null +++ b/GameCode/Morter.cs @@ -0,0 +1,39 @@ +using UnityEngine; + +public class Morter : Tower +{ + protected override void AimTurret() + { + } + + protected override void Fire() + { + if (consumesMana) + { + int manaCost = (int)((float)base.damage * finalManaConsumption); + if (!ResourceManager.instance.CheckMana(manaCost)) + { + return; + } + ResourceManager.instance.SpendMana(manaCost); + } + float num = projectileSpeed * Mathf.Clamp(Vector3.SqrMagnitude(currentTarget.transform.position - base.transform.position) / (2f * baseRange * baseRange), 1f, float.MaxValue); + Vector3 vector = currentTarget.GetComponent().GetFuturePosition(num) - turret.transform.position; + GameObject gameObject = Object.Instantiate(rotation: Quaternion.LookRotation(new Vector3(vector.x, 0f, vector.z), Vector3.up), original: projectile, position: muzzle.position); + gameObject.GetComponent().SetStats(towerType, currentTarget, num, base.damage, base.healthDamage, base.armorDamage, base.shieldDamage, base.slowPercent, base.bleedPercent, base.burnPercent, base.poisonPercent, base.critChance, base.stunChance); + gameObject.GetComponent().SetMorterPhysics(currentTarget.GetComponent().GetFuturePosition(num)); + gameObject.GetComponent().blastRadius = base.blastRadius; + if (extraProjectileFX != null) + { + GameObject gameObject2 = Object.Instantiate(extraProjectileFX, gameObject.transform.position, gameObject.transform.rotation); + gameObject2.transform.SetParent(gameObject.transform); + gameObject2.GetComponent().SetFX(base.bleedPercent, base.burnPercent, base.poisonPercent, base.slowPercent, consumesMana); + Projectile component = gameObject.GetComponent(); + if (component.detachOnDestruction == null) + { + component.detachOnDestruction = gameObject2; + component.extraFX = gameObject2.GetComponent(); + } + } + } +} -- cgit v1.1-26-g67d0