using UnityEngine; public class TreasureChest : MonoBehaviour, IBuildable { [SerializeField] private GameObject uiObject; public int numberOfDrops = 1; private void Start() { } public void SpawnUI() { Object.Instantiate(uiObject, base.transform.position, Quaternion.identity).GetComponent().myChest = base.gameObject; } public void Demolish() { } public void SetStats() { } }