using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(113)] public struct ClientGameServerDeny_t { public const int k_iCallback = 113; public uint m_uAppID; public uint m_unGameServerIP; public ushort m_usGameServerPort; public ushort m_bSecure; public uint m_uReason; }