using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 4)] [CallbackIdentity(346)] public struct FriendsEnumerateFollowingList_t { public const int k_iCallback = 346; public EResult m_eResult; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 50)] public CSteamID[] m_rgSteamID; public int m_nResultsReturned; public int m_nTotalResultCount; }