using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 4)] [CallbackIdentity(345)] public struct FriendsIsFollowing_t { public const int k_iCallback = 345; public EResult m_eResult; public CSteamID m_steamID; [MarshalAs(UnmanagedType.I1)] public bool m_bIsFollowing; }