using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 1)] [CallbackIdentity(340)] public struct GameConnectedChatLeave_t { public const int k_iCallback = 340; public CSteamID m_steamIDClanChat; public CSteamID m_steamIDUser; [MarshalAs(UnmanagedType.I1)] public bool m_bKicked; [MarshalAs(UnmanagedType.I1)] public bool m_bDropped; }