using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(337)] public struct GameRichPresenceJoinRequested_t { public const int k_iCallback = 337; public CSteamID m_steamIDFriend; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)] private byte[] m_rgchConnect_; public string m_rgchConnect { get { return InteropHelp.ByteArrayToStringUTF8(m_rgchConnect_); } set { InteropHelp.StringToByteArrayUTF8(value, m_rgchConnect_, 256); } } }