using System; namespace Steamworks; [Serializable] public struct ISteamNetworkingSignalingRecvContext { public IntPtr OnConnectRequest(HSteamNetConnection hConn, ref SteamNetworkingIdentity identityPeer, int nLocalVirtualPort) { return NativeMethods.SteamAPI_ISteamNetworkingSignalingRecvContext_OnConnectRequest(ref this, hConn, ref identityPeer, nLocalVirtualPort); } public void SendRejectionSignal(ref SteamNetworkingIdentity identityPeer, IntPtr pMsg, int cbMsg) { NativeMethods.SteamAPI_ISteamNetworkingSignalingRecvContext_SendRejectionSignal(ref this, ref identityPeer, pMsg, cbMsg); } }