using System;

namespace Steamworks;

[Serializable]
public struct InputDigitalActionHandle_t : IEquatable<InputDigitalActionHandle_t>, IComparable<InputDigitalActionHandle_t>
{
	public ulong m_InputDigitalActionHandle;

	public InputDigitalActionHandle_t(ulong value)
	{
		m_InputDigitalActionHandle = value;
	}

	public override string ToString()
	{
		return m_InputDigitalActionHandle.ToString();
	}

	public override bool Equals(object other)
	{
		if (other is InputDigitalActionHandle_t)
		{
			return this == (InputDigitalActionHandle_t)other;
		}
		return false;
	}

	public override int GetHashCode()
	{
		return m_InputDigitalActionHandle.GetHashCode();
	}

	public static bool operator ==(InputDigitalActionHandle_t x, InputDigitalActionHandle_t y)
	{
		return x.m_InputDigitalActionHandle == y.m_InputDigitalActionHandle;
	}

	public static bool operator !=(InputDigitalActionHandle_t x, InputDigitalActionHandle_t y)
	{
		return !(x == y);
	}

	public static explicit operator InputDigitalActionHandle_t(ulong value)
	{
		return new InputDigitalActionHandle_t(value);
	}

	public static explicit operator ulong(InputDigitalActionHandle_t that)
	{
		return that.m_InputDigitalActionHandle;
	}

	public bool Equals(InputDigitalActionHandle_t other)
	{
		return m_InputDigitalActionHandle == other.m_InputDigitalActionHandle;
	}

	public int CompareTo(InputDigitalActionHandle_t other)
	{
		return m_InputDigitalActionHandle.CompareTo(other.m_InputDigitalActionHandle);
	}
}