using System; namespace Steamworks; [Serializable] public struct InputHandle_t : IEquatable<InputHandle_t>, IComparable<InputHandle_t> { public ulong m_InputHandle; public InputHandle_t(ulong value) { m_InputHandle = value; } public override string ToString() { return m_InputHandle.ToString(); } public override bool Equals(object other) { if (other is InputHandle_t) { return this == (InputHandle_t)other; } return false; } public override int GetHashCode() { return m_InputHandle.GetHashCode(); } public static bool operator ==(InputHandle_t x, InputHandle_t y) { return x.m_InputHandle == y.m_InputHandle; } public static bool operator !=(InputHandle_t x, InputHandle_t y) { return !(x == y); } public static explicit operator InputHandle_t(ulong value) { return new InputHandle_t(value); } public static explicit operator ulong(InputHandle_t that) { return that.m_InputHandle; } public bool Equals(InputHandle_t other) { return m_InputHandle == other.m_InputHandle; } public int CompareTo(InputHandle_t other) { return m_InputHandle.CompareTo(other.m_InputHandle); } }