using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] public struct InputMotionData_t { public float rotQuatX; public float rotQuatY; public float rotQuatZ; public float rotQuatW; public float posAccelX; public float posAccelY; public float posAccelZ; public float rotVelX; public float rotVelY; public float rotVelZ; }