using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(1106)] public struct LeaderboardScoreUploaded_t { public const int k_iCallback = 1106; public byte m_bSuccess; public SteamLeaderboard_t m_hSteamLeaderboard; public int m_nScore; public byte m_bScoreChanged; public int m_nGlobalRankNew; public int m_nGlobalRankPrevious; }