using System; namespace Steamworks; [Serializable] public struct RTime32 : IEquatable<RTime32>, IComparable<RTime32> { public uint m_RTime32; public RTime32(uint value) { m_RTime32 = value; } public override string ToString() { return m_RTime32.ToString(); } public override bool Equals(object other) { if (other is RTime32) { return this == (RTime32)other; } return false; } public override int GetHashCode() { return m_RTime32.GetHashCode(); } public static bool operator ==(RTime32 x, RTime32 y) { return x.m_RTime32 == y.m_RTime32; } public static bool operator !=(RTime32 x, RTime32 y) { return !(x == y); } public static explicit operator RTime32(uint value) { return new RTime32(value); } public static explicit operator uint(RTime32 that) { return that.m_RTime32; } public bool Equals(RTime32 other) { return m_RTime32 == other.m_RTime32; } public int CompareTo(RTime32 other) { return m_RTime32.CompareTo(other.m_RTime32); } }