using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(5212)] public struct RequestPlayersForGameResultCallback_t { public const int k_iCallback = 5212; public EResult m_eResult; public ulong m_ullSearchID; public CSteamID m_SteamIDPlayerFound; public CSteamID m_SteamIDLobby; public PlayerAcceptState_t m_ePlayerAcceptState; public int m_nPlayerIndex; public int m_nTotalPlayersFound; public int m_nTotalPlayersAcceptedGame; public int m_nSuggestedTeamIndex; public ulong m_ullUniqueGameID; }