using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(5202)] public struct SearchForGameResultCallback_t { public const int k_iCallback = 5202; public ulong m_ullSearchID; public EResult m_eResult; public int m_nCountPlayersInGame; public int m_nCountAcceptedGame; public CSteamID m_steamIDHost; [MarshalAs(UnmanagedType.I1)] public bool m_bFinalCallback; }