using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 4)] [CallbackIdentity(1201)] public struct SocketStatusCallback_t { public const int k_iCallback = 1201; public SNetSocket_t m_hSocket; public SNetListenSocket_t m_hListenSocket; public CSteamID m_steamIDRemote; public int m_eSNetSocketState; }