using System; namespace Steamworks; [Serializable] public struct SteamAPICall_t : IEquatable, IComparable { public static readonly SteamAPICall_t Invalid = new SteamAPICall_t(0uL); public ulong m_SteamAPICall; public SteamAPICall_t(ulong value) { m_SteamAPICall = value; } public override string ToString() { return m_SteamAPICall.ToString(); } public override bool Equals(object other) { if (other is SteamAPICall_t) { return this == (SteamAPICall_t)other; } return false; } public override int GetHashCode() { return m_SteamAPICall.GetHashCode(); } public static bool operator ==(SteamAPICall_t x, SteamAPICall_t y) { return x.m_SteamAPICall == y.m_SteamAPICall; } public static bool operator !=(SteamAPICall_t x, SteamAPICall_t y) { return !(x == y); } public static explicit operator SteamAPICall_t(ulong value) { return new SteamAPICall_t(value); } public static explicit operator ulong(SteamAPICall_t that) { return that.m_SteamAPICall; } public bool Equals(SteamAPICall_t other) { return m_SteamAPICall == other.m_SteamAPICall; } public int CompareTo(SteamAPICall_t other) { return m_SteamAPICall.CompareTo(other.m_SteamAPICall); } }