using System; using System.Runtime.InteropServices; namespace Steamworks; public static class SteamGameServerInventory { public static EResult GetResultStatus(SteamInventoryResult_t resultHandle) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GetResultStatus(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle); } public static bool GetResultItems(SteamInventoryResult_t resultHandle, SteamItemDetails_t[] pOutItemsArray, ref uint punOutItemsArraySize) { InteropHelp.TestIfAvailableGameServer(); if (pOutItemsArray != null && pOutItemsArray.Length != punOutItemsArraySize) { throw new ArgumentException("pOutItemsArray must be the same size as punOutItemsArraySize!"); } return NativeMethods.ISteamInventory_GetResultItems(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle, pOutItemsArray, ref punOutItemsArraySize); } public static bool GetResultItemProperty(SteamInventoryResult_t resultHandle, uint unItemIndex, string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut) { InteropHelp.TestIfAvailableGameServer(); IntPtr intPtr = Marshal.AllocHGlobal((int)punValueBufferSizeOut); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); bool flag = NativeMethods.ISteamInventory_GetResultItemProperty(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle, unItemIndex, pchPropertyName2, intPtr, ref punValueBufferSizeOut); pchValueBuffer = (flag ? InteropHelp.PtrToStringUTF8(intPtr) : null); Marshal.FreeHGlobal(intPtr); return flag; } public static uint GetResultTimestamp(SteamInventoryResult_t resultHandle) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GetResultTimestamp(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle); } public static bool CheckResultSteamID(SteamInventoryResult_t resultHandle, CSteamID steamIDExpected) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_CheckResultSteamID(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle, steamIDExpected); } public static void DestroyResult(SteamInventoryResult_t resultHandle) { InteropHelp.TestIfAvailableGameServer(); NativeMethods.ISteamInventory_DestroyResult(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle); } public static bool GetAllItems(out SteamInventoryResult_t pResultHandle) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GetAllItems(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle); } public static bool GetItemsByID(out SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t[] pInstanceIDs, uint unCountInstanceIDs) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GetItemsByID(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, pInstanceIDs, unCountInstanceIDs); } public static bool SerializeResult(SteamInventoryResult_t resultHandle, byte[] pOutBuffer, out uint punOutBufferSize) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_SerializeResult(CSteamGameServerAPIContext.GetSteamInventory(), resultHandle, pOutBuffer, out punOutBufferSize); } public static bool DeserializeResult(out SteamInventoryResult_t pOutResultHandle, byte[] pBuffer, uint unBufferSize, bool bRESERVED_MUST_BE_FALSE = false) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_DeserializeResult(CSteamGameServerAPIContext.GetSteamInventory(), out pOutResultHandle, pBuffer, unBufferSize, bRESERVED_MUST_BE_FALSE); } public static bool GenerateItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayItemDefs, uint[] punArrayQuantity, uint unArrayLength) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GenerateItems(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, pArrayItemDefs, punArrayQuantity, unArrayLength); } public static bool GrantPromoItems(out SteamInventoryResult_t pResultHandle) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GrantPromoItems(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle); } public static bool AddPromoItem(out SteamInventoryResult_t pResultHandle, SteamItemDef_t itemDef) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_AddPromoItem(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, itemDef); } public static bool AddPromoItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayItemDefs, uint unArrayLength) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_AddPromoItems(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, pArrayItemDefs, unArrayLength); } public static bool ConsumeItem(out SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemConsume, uint unQuantity) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_ConsumeItem(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, itemConsume, unQuantity); } public static bool ExchangeItems(out SteamInventoryResult_t pResultHandle, SteamItemDef_t[] pArrayGenerate, uint[] punArrayGenerateQuantity, uint unArrayGenerateLength, SteamItemInstanceID_t[] pArrayDestroy, uint[] punArrayDestroyQuantity, uint unArrayDestroyLength) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_ExchangeItems(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, pArrayGenerate, punArrayGenerateQuantity, unArrayGenerateLength, pArrayDestroy, punArrayDestroyQuantity, unArrayDestroyLength); } public static bool TransferItemQuantity(out SteamInventoryResult_t pResultHandle, SteamItemInstanceID_t itemIdSource, uint unQuantity, SteamItemInstanceID_t itemIdDest) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_TransferItemQuantity(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, itemIdSource, unQuantity, itemIdDest); } public static void SendItemDropHeartbeat() { InteropHelp.TestIfAvailableGameServer(); NativeMethods.ISteamInventory_SendItemDropHeartbeat(CSteamGameServerAPIContext.GetSteamInventory()); } public static bool TriggerItemDrop(out SteamInventoryResult_t pResultHandle, SteamItemDef_t dropListDefinition) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_TriggerItemDrop(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, dropListDefinition); } public static bool TradeItems(out SteamInventoryResult_t pResultHandle, CSteamID steamIDTradePartner, SteamItemInstanceID_t[] pArrayGive, uint[] pArrayGiveQuantity, uint nArrayGiveLength, SteamItemInstanceID_t[] pArrayGet, uint[] pArrayGetQuantity, uint nArrayGetLength) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_TradeItems(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, steamIDTradePartner, pArrayGive, pArrayGiveQuantity, nArrayGiveLength, pArrayGet, pArrayGetQuantity, nArrayGetLength); } public static bool LoadItemDefinitions() { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_LoadItemDefinitions(CSteamGameServerAPIContext.GetSteamInventory()); } public static bool GetItemDefinitionIDs(SteamItemDef_t[] pItemDefIDs, ref uint punItemDefIDsArraySize) { InteropHelp.TestIfAvailableGameServer(); if (pItemDefIDs != null && pItemDefIDs.Length != punItemDefIDsArraySize) { throw new ArgumentException("pItemDefIDs must be the same size as punItemDefIDsArraySize!"); } return NativeMethods.ISteamInventory_GetItemDefinitionIDs(CSteamGameServerAPIContext.GetSteamInventory(), pItemDefIDs, ref punItemDefIDsArraySize); } public static bool GetItemDefinitionProperty(SteamItemDef_t iDefinition, string pchPropertyName, out string pchValueBuffer, ref uint punValueBufferSizeOut) { InteropHelp.TestIfAvailableGameServer(); IntPtr intPtr = Marshal.AllocHGlobal((int)punValueBufferSizeOut); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); bool flag = NativeMethods.ISteamInventory_GetItemDefinitionProperty(CSteamGameServerAPIContext.GetSteamInventory(), iDefinition, pchPropertyName2, intPtr, ref punValueBufferSizeOut); pchValueBuffer = (flag ? InteropHelp.PtrToStringUTF8(intPtr) : null); Marshal.FreeHGlobal(intPtr); return flag; } public static SteamAPICall_t RequestEligiblePromoItemDefinitionsIDs(CSteamID steamID) { InteropHelp.TestIfAvailableGameServer(); return (SteamAPICall_t)NativeMethods.ISteamInventory_RequestEligiblePromoItemDefinitionsIDs(CSteamGameServerAPIContext.GetSteamInventory(), steamID); } public static bool GetEligiblePromoItemDefinitionIDs(CSteamID steamID, SteamItemDef_t[] pItemDefIDs, ref uint punItemDefIDsArraySize) { InteropHelp.TestIfAvailableGameServer(); if (pItemDefIDs != null && pItemDefIDs.Length != punItemDefIDsArraySize) { throw new ArgumentException("pItemDefIDs must be the same size as punItemDefIDsArraySize!"); } return NativeMethods.ISteamInventory_GetEligiblePromoItemDefinitionIDs(CSteamGameServerAPIContext.GetSteamInventory(), steamID, pItemDefIDs, ref punItemDefIDsArraySize); } public static SteamAPICall_t StartPurchase(SteamItemDef_t[] pArrayItemDefs, uint[] punArrayQuantity, uint unArrayLength) { InteropHelp.TestIfAvailableGameServer(); return (SteamAPICall_t)NativeMethods.ISteamInventory_StartPurchase(CSteamGameServerAPIContext.GetSteamInventory(), pArrayItemDefs, punArrayQuantity, unArrayLength); } public static SteamAPICall_t RequestPrices() { InteropHelp.TestIfAvailableGameServer(); return (SteamAPICall_t)NativeMethods.ISteamInventory_RequestPrices(CSteamGameServerAPIContext.GetSteamInventory()); } public static uint GetNumItemsWithPrices() { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GetNumItemsWithPrices(CSteamGameServerAPIContext.GetSteamInventory()); } public static bool GetItemsWithPrices(SteamItemDef_t[] pArrayItemDefs, ulong[] pCurrentPrices, ulong[] pBasePrices, uint unArrayLength) { InteropHelp.TestIfAvailableGameServer(); if (pArrayItemDefs != null && pArrayItemDefs.Length != unArrayLength) { throw new ArgumentException("pArrayItemDefs must be the same size as unArrayLength!"); } if (pCurrentPrices != null && pCurrentPrices.Length != unArrayLength) { throw new ArgumentException("pCurrentPrices must be the same size as unArrayLength!"); } if (pBasePrices != null && pBasePrices.Length != unArrayLength) { throw new ArgumentException("pBasePrices must be the same size as unArrayLength!"); } return NativeMethods.ISteamInventory_GetItemsWithPrices(CSteamGameServerAPIContext.GetSteamInventory(), pArrayItemDefs, pCurrentPrices, pBasePrices, unArrayLength); } public static bool GetItemPrice(SteamItemDef_t iDefinition, out ulong pCurrentPrice, out ulong pBasePrice) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_GetItemPrice(CSteamGameServerAPIContext.GetSteamInventory(), iDefinition, out pCurrentPrice, out pBasePrice); } public static SteamInventoryUpdateHandle_t StartUpdateProperties() { InteropHelp.TestIfAvailableGameServer(); return (SteamInventoryUpdateHandle_t)NativeMethods.ISteamInventory_StartUpdateProperties(CSteamGameServerAPIContext.GetSteamInventory()); } public static bool RemoveProperty(SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName) { InteropHelp.TestIfAvailableGameServer(); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); return NativeMethods.ISteamInventory_RemoveProperty(CSteamGameServerAPIContext.GetSteamInventory(), handle, nItemID, pchPropertyName2); } public static bool SetProperty(SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, string pchPropertyValue) { InteropHelp.TestIfAvailableGameServer(); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); using InteropHelp.UTF8StringHandle pchPropertyValue2 = new InteropHelp.UTF8StringHandle(pchPropertyValue); return NativeMethods.ISteamInventory_SetPropertyString(CSteamGameServerAPIContext.GetSteamInventory(), handle, nItemID, pchPropertyName2, pchPropertyValue2); } public static bool SetProperty(SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, bool bValue) { InteropHelp.TestIfAvailableGameServer(); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); return NativeMethods.ISteamInventory_SetPropertyBool(CSteamGameServerAPIContext.GetSteamInventory(), handle, nItemID, pchPropertyName2, bValue); } public static bool SetProperty(SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, long nValue) { InteropHelp.TestIfAvailableGameServer(); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); return NativeMethods.ISteamInventory_SetPropertyInt64(CSteamGameServerAPIContext.GetSteamInventory(), handle, nItemID, pchPropertyName2, nValue); } public static bool SetProperty(SteamInventoryUpdateHandle_t handle, SteamItemInstanceID_t nItemID, string pchPropertyName, float flValue) { InteropHelp.TestIfAvailableGameServer(); using InteropHelp.UTF8StringHandle pchPropertyName2 = new InteropHelp.UTF8StringHandle(pchPropertyName); return NativeMethods.ISteamInventory_SetPropertyFloat(CSteamGameServerAPIContext.GetSteamInventory(), handle, nItemID, pchPropertyName2, flValue); } public static bool SubmitUpdateProperties(SteamInventoryUpdateHandle_t handle, out SteamInventoryResult_t pResultHandle) { InteropHelp.TestIfAvailableGameServer(); return NativeMethods.ISteamInventory_SubmitUpdateProperties(CSteamGameServerAPIContext.GetSteamInventory(), handle, out pResultHandle); } public static bool InspectItem(out SteamInventoryResult_t pResultHandle, string pchItemToken) { InteropHelp.TestIfAvailableGameServer(); using InteropHelp.UTF8StringHandle pchItemToken2 = new InteropHelp.UTF8StringHandle(pchItemToken); return NativeMethods.ISteamInventory_InspectItem(CSteamGameServerAPIContext.GetSteamInventory(), out pResultHandle, pchItemToken2); } }