using System; namespace Steamworks; [Serializable] public struct SteamItemInstanceID_t : IEquatable, IComparable { public static readonly SteamItemInstanceID_t Invalid = new SteamItemInstanceID_t(ulong.MaxValue); public ulong m_SteamItemInstanceID; public SteamItemInstanceID_t(ulong value) { m_SteamItemInstanceID = value; } public override string ToString() { return m_SteamItemInstanceID.ToString(); } public override bool Equals(object other) { if (other is SteamItemInstanceID_t) { return this == (SteamItemInstanceID_t)other; } return false; } public override int GetHashCode() { return m_SteamItemInstanceID.GetHashCode(); } public static bool operator ==(SteamItemInstanceID_t x, SteamItemInstanceID_t y) { return x.m_SteamItemInstanceID == y.m_SteamItemInstanceID; } public static bool operator !=(SteamItemInstanceID_t x, SteamItemInstanceID_t y) { return !(x == y); } public static explicit operator SteamItemInstanceID_t(ulong value) { return new SteamItemInstanceID_t(value); } public static explicit operator ulong(SteamItemInstanceID_t that) { return that.m_SteamItemInstanceID; } public bool Equals(SteamItemInstanceID_t other) { return m_SteamItemInstanceID == other.m_SteamItemInstanceID; } public int CompareTo(SteamItemInstanceID_t other) { return m_SteamItemInstanceID.CompareTo(other.m_SteamItemInstanceID); } }