using System; using System.Runtime.InteropServices; namespace Steamworks; public static class SteamMatchmakingServers { public static HServerListRequest RequestInternetServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestInternetServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); } public static HServerListRequest RequestLANServerList(AppId_t iApp, ISteamMatchmakingServerListResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestLANServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, (IntPtr)pRequestServersResponse); } public static HServerListRequest RequestFriendsServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestFriendsServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); } public static HServerListRequest RequestFavoritesServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestFavoritesServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); } public static HServerListRequest RequestHistoryServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestHistoryServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); } public static HServerListRequest RequestSpectatorServerList(AppId_t iApp, MatchMakingKeyValuePair_t[] ppchFilters, uint nFilters, ISteamMatchmakingServerListResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerListRequest)NativeMethods.ISteamMatchmakingServers_RequestSpectatorServerList(CSteamAPIContext.GetSteamMatchmakingServers(), iApp, new MMKVPMarshaller(ppchFilters), nFilters, (IntPtr)pRequestServersResponse); } public static void ReleaseRequest(HServerListRequest hServerListRequest) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMatchmakingServers_ReleaseRequest(CSteamAPIContext.GetSteamMatchmakingServers(), hServerListRequest); } public static gameserveritem_t GetServerDetails(HServerListRequest hRequest, int iServer) { InteropHelp.TestIfAvailableClient(); return (gameserveritem_t)Marshal.PtrToStructure(NativeMethods.ISteamMatchmakingServers_GetServerDetails(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest, iServer), typeof(gameserveritem_t)); } public static void CancelQuery(HServerListRequest hRequest) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMatchmakingServers_CancelQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); } public static void RefreshQuery(HServerListRequest hRequest) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMatchmakingServers_RefreshQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); } public static bool IsRefreshing(HServerListRequest hRequest) { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMatchmakingServers_IsRefreshing(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); } public static int GetServerCount(HServerListRequest hRequest) { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMatchmakingServers_GetServerCount(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest); } public static void RefreshServer(HServerListRequest hRequest, int iServer) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMatchmakingServers_RefreshServer(CSteamAPIContext.GetSteamMatchmakingServers(), hRequest, iServer); } public static HServerQuery PingServer(uint unIP, ushort usPort, ISteamMatchmakingPingResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PingServer(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse); } public static HServerQuery PlayerDetails(uint unIP, ushort usPort, ISteamMatchmakingPlayersResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerQuery)NativeMethods.ISteamMatchmakingServers_PlayerDetails(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse); } public static HServerQuery ServerRules(uint unIP, ushort usPort, ISteamMatchmakingRulesResponse pRequestServersResponse) { InteropHelp.TestIfAvailableClient(); return (HServerQuery)NativeMethods.ISteamMatchmakingServers_ServerRules(CSteamAPIContext.GetSteamMatchmakingServers(), unIP, usPort, (IntPtr)pRequestServersResponse); } public static void CancelServerQuery(HServerQuery hServerQuery) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMatchmakingServers_CancelServerQuery(CSteamAPIContext.GetSteamMatchmakingServers(), hServerQuery); } }