namespace Steamworks; public static class SteamMusic { public static bool BIsEnabled() { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMusic_BIsEnabled(CSteamAPIContext.GetSteamMusic()); } public static bool BIsPlaying() { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMusic_BIsPlaying(CSteamAPIContext.GetSteamMusic()); } public static AudioPlayback_Status GetPlaybackStatus() { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMusic_GetPlaybackStatus(CSteamAPIContext.GetSteamMusic()); } public static void Play() { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMusic_Play(CSteamAPIContext.GetSteamMusic()); } public static void Pause() { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMusic_Pause(CSteamAPIContext.GetSteamMusic()); } public static void PlayPrevious() { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMusic_PlayPrevious(CSteamAPIContext.GetSteamMusic()); } public static void PlayNext() { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMusic_PlayNext(CSteamAPIContext.GetSteamMusic()); } public static void SetVolume(float flVolume) { InteropHelp.TestIfAvailableClient(); NativeMethods.ISteamMusic_SetVolume(CSteamAPIContext.GetSteamMusic(), flVolume); } public static float GetVolume() { InteropHelp.TestIfAvailableClient(); return NativeMethods.ISteamMusic_GetVolume(CSteamAPIContext.GetSteamMusic()); } }