using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(1222)] public struct SteamNetAuthenticationStatus_t { public const int k_iCallback = 1222; public ESteamNetworkingAvailability m_eAvail; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)] private byte[] m_debugMsg_; public string m_debugMsg { get { return InteropHelp.ByteArrayToStringUTF8(m_debugMsg_); } set { InteropHelp.StringToByteArrayUTF8(value, m_debugMsg_, 256); } } }