using System.Runtime.InteropServices;

namespace Steamworks;

[CallbackIdentity(1281)]
public struct SteamRelayNetworkStatus_t
{
	public const int k_iCallback = 1281;

	public ESteamNetworkingAvailability m_eAvail;

	public int m_bPingMeasurementInProgress;

	public ESteamNetworkingAvailability m_eAvailNetworkConfig;

	public ESteamNetworkingAvailability m_eAvailAnyRelay;

	[MarshalAs(UnmanagedType.ByValArray, SizeConst = 256)]
	private byte[] m_debugMsg_;

	public string m_debugMsg
	{
		get
		{
			return InteropHelp.ByteArrayToStringUTF8(m_debugMsg_);
		}
		set
		{
			InteropHelp.StringToByteArrayUTF8(value, m_debugMsg_, 256);
		}
	}
}