using System.Runtime.InteropServices; namespace Steamworks; [StructLayout(LayoutKind.Sequential, Pack = 8)] [CallbackIdentity(1103)] public struct UserAchievementStored_t { public const int k_iCallback = 1103; public ulong m_nGameID; [MarshalAs(UnmanagedType.I1)] public bool m_bGroupAchievement; [MarshalAs(UnmanagedType.ByValArray, SizeConst = 128)] private byte[] m_rgchAchievementName_; public uint m_nCurProgress; public uint m_nMaxProgress; public string m_rgchAchievementName { get { return InteropHelp.ByteArrayToStringUTF8(m_rgchAchievementName_); } set { InteropHelp.StringToByteArrayUTF8(value, m_rgchAchievementName_, 128); } } }