using UnityEngine; public class ManaGenUpgradeCard : UpgradeCard { [SerializeField] private float manaPercentRegenIncrease; [SerializeField] private int manaBankMaxManaIncrease; public override void Upgrade() { base.Upgrade(); ResourceManager.instance.AddPercentManaGathering(manaPercentRegenIncrease); ResourceManager.instance.UpdateManaHUD(); if (manaBankMaxManaIncrease != 0) { ResourceManager.instance.UpgradeManaBankMaxMana(manaBankMaxManaIncrease); } } }