using UnityEngine; public class MonsterManager : MonoBehaviour { public static MonsterManager instance; public int extraTowerDamage; public int extraGoldDrop; public float manaDropOnDeath; public float speedBonus; public int bonusDamageOnBleed; public int bonusDamageOnBurn; public int bonusDamageOnPoison; public int bonusDamageOnStun; public float poisonSlowPercent; public float burnSpeedDamagePercentBonus; public float bleedingCritChance; public float bleedPop; public float burnPop; public float poisonPop; public float slowCapModifier; public float hasteCapModifier; private void Awake() { instance = this; } }