using UnityEngine; using UnityEngine.UI; public class PlayMenu : MonoBehaviour { [SerializeField] private Text record1Text; [SerializeField] private Text record2Text; [SerializeField] private Text record3Text; private void Start() { record1Text.text = "Current Record\nLevel " + PlayerPrefs.GetInt("Record1", 0); record2Text.text = "Current Record\nLevel " + PlayerPrefs.GetInt("Record2", 0); record3Text.text = "Current Record\nLevel " + PlayerPrefs.GetInt("Record3", 0); } public void StartGame(int mode) { PlayerPrefs.SetInt("GameMode", Mathf.Clamp(mode, 1, 3)); LevelLoader.instance.LoadLevel("GameScene"); } }