using UnityEngine; public class TileSpawnLocation : MonoBehaviour { public int eulerAngle; public int posX; public int posY; private void Start() { SpawnManager.instance.tileSpawnUis.Add(base.gameObject); if (SpawnManager.instance.combat) { base.gameObject.SetActive(value: false); } } public void SpawnTile() { TileManager.instance.SpawnNewTile(posX, posY, eulerAngle); SpawnManager.instance.tileSpawnUis.Remove(base.gameObject); SpawnManager.instance.StartNextWave(); Object.Destroy(base.gameObject); } }