using UnityEngine; public class TreasureUI : MonoBehaviour { public GameObject myChest; private int cardDraw = 2; private void Start() { UIManager.instance.SetNewUI(base.gameObject); cardDraw = 2 + PlayerPrefs.GetInt("TreasureDraw1", 0); } public void Open() { SFXManager.instance.PlaySound(Sound.CritBig, myChest.transform.position); for (int i = 0; i < myChest.GetComponent().numberOfDrops; i++) { CardManager.instance.DrawCards(cardDraw); } Die(); } public void Die() { Object.Destroy(myChest); UIManager.instance.CloseUI(base.gameObject); } }