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Diffstat (limited to 'Box2d/Assets/Art/Canvas.prefab')
-rw-r--r-- | Box2d/Assets/Art/Canvas.prefab | 67 |
1 files changed, 67 insertions, 0 deletions
diff --git a/Box2d/Assets/Art/Canvas.prefab b/Box2d/Assets/Art/Canvas.prefab new file mode 100644 index 0000000..fd1ab2e --- /dev/null +++ b/Box2d/Assets/Art/Canvas.prefab @@ -0,0 +1,67 @@ +%YAML 1.1 +%TAG !u! tag:unity3d.com,2011: +--- !u!1001 &100100000 +Prefab: + m_ObjectHideFlags: 1 + serializedVersion: 2 + m_Modification: + m_TransformParent: {fileID: 0} + m_Modifications: [] + m_RemovedComponents: [] + m_SourcePrefab: {fileID: 0} + m_RootGameObject: {fileID: 1585533856776318} + m_IsPrefabAsset: 1 +--- !u!1 &1585533856776318 +GameObject: + m_ObjectHideFlags: 0 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + serializedVersion: 6 + m_Component: + - component: {fileID: 224487244742334886} + - component: {fileID: 223972664136431454} + m_Layer: 0 + m_Name: Canvas + m_TagString: Untagged + m_Icon: {fileID: 0} + m_NavMeshLayer: 0 + m_StaticEditorFlags: 0 + m_IsActive: 1 +--- !u!223 &223972664136431454 +Canvas: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1585533856776318} + m_Enabled: 1 + serializedVersion: 3 + m_RenderMode: 1 + m_Camera: {fileID: 20262391213892542, guid: 570ef1a3f2711584e94b37ddfa0bc936, type: 2} + m_PlaneDistance: 100 + m_PixelPerfect: 1 + m_ReceivesEvents: 1 + m_OverrideSorting: 0 + m_OverridePixelPerfect: 0 + m_SortingBucketNormalizedSize: 0 + m_AdditionalShaderChannelsFlag: 0 + m_SortingLayerID: 0 + m_SortingOrder: 0 + m_TargetDisplay: 0 +--- !u!224 &224487244742334886 +RectTransform: + m_ObjectHideFlags: 1 + m_CorrespondingSourceObject: {fileID: 0} + m_PrefabInternal: {fileID: 100100000} + m_GameObject: {fileID: 1585533856776318} + m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} + m_LocalPosition: {x: 0, y: 0, z: 0} + m_LocalScale: {x: 0, y: 0, z: 0} + m_Children: [] + m_Father: {fileID: 0} + m_RootOrder: 0 + m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} + m_AnchorMin: {x: 0, y: 0} + m_AnchorMax: {x: 0, y: 0} + m_AnchoredPosition: {x: 0, y: 0} + m_SizeDelta: {x: 0, y: 0} + m_Pivot: {x: 0, y: 0} |