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-/*
- Box2DX Copyright (c) 2009 Ihar Kalasouski http://code.google.com/p/box2dx
- Box2D original C++ version Copyright (c) 2006-2009 Erin Catto http://www.gphysics.com
-
- This software is provided 'as-is', without any express or implied
- warranty. In no event will the authors be held liable for any damages
- arising from the use of this software.
-
- Permission is granted to anyone to use this software for any purpose,
- including commercial applications, and to alter it and redistribute it
- freely, subject to the following restrictions:
-
- 1. The origin of this software must not be misrepresented; you must not
- claim that you wrote the original software. If you use this software
- in a product, an acknowledgment in the product documentation would be
- appreciated but is not required.
- 2. Altered source versions must be plainly marked as such, and must not be
- misrepresented as being the original software.
- 3. This notice may not be removed or altered from any source distribution.
-*/
-
-using Box2DX.Collision;
-using Box2DX.Common;
-
-namespace Box2DX.Dynamics
-{
- public class EdgeAndCircleContact : Contact
- {
- public EdgeAndCircleContact(Fixture fixtureA, Fixture fixtureB)
- : base(fixtureA, fixtureB)
- {
- Box2DXDebug.Assert(fixtureA.ShapeType == ShapeType.EdgeShape);
- Box2DXDebug.Assert(fixtureB.ShapeType == ShapeType.CircleShape);
- _manifold.PointCount = 0;
- _manifold.Points[0].NormalImpulse = 0.0f;
- _manifold.Points[0].TangentImpulse = 0.0f;
- CollideShapeFunction = CollideEdgeAndCircle;
- }
-
- private static void CollideEdgeAndCircle(ref Manifold manifold, Shape shape1, XForm xf1, Shape shape2, XForm xf2)
- {
- Collision.Collision.CollideEdgeAndCircle(ref manifold, (EdgeShape)shape1, xf1, (CircleShape)shape2, xf2);
- }
-
- new public static Contact Create(Fixture fixtureA, Fixture fixtureB)
- {
- return new EdgeAndCircleContact(fixtureA, fixtureB);
- }
-
- new public static void Destroy(ref Contact contact)
- {
- contact = null;
- }
- }
-} \ No newline at end of file