diff options
Diffstat (limited to 'src/example/04_bloom')
-rw-r--r-- | src/example/04_bloom/04_bloom.c | 120 | ||||
-rw-r--r-- | src/example/04_bloom/postprocess.c | 41 | ||||
-rw-r--r-- | src/example/04_bloom/preprocess.c | 31 |
3 files changed, 192 insertions, 0 deletions
diff --git a/src/example/04_bloom/04_bloom.c b/src/example/04_bloom/04_bloom.c new file mode 100644 index 0000000..6f37f62 --- /dev/null +++ b/src/example/04_bloom/04_bloom.c @@ -0,0 +1,120 @@ +#include "../example.h" +#include "../../extend/mesh.h" + +static int cube[] = { + 0, 1, 2, 0, 2, 3, + 1, 5, 2, 2, 5, 6, + 4, 6, 5, 4, 7, 6, + 0, 3, 7, 0, 7, 4, + 0, 4, 1, 1, 4, 5, + 2, 6, 3, 3, 6, 7 +}; + +static Vert verts[] = { + {0, {1, 1, 1}, {1, 1, 1}, zerovec4, {1, 1}, 0xffff0000}, + {1, {-1, 1, 1}, {-1, 1, 1}, zerovec4, {0, 1},0xff00ff00}, + {2, {-1, -1, 1}, {-1, -1, 1}, zerovec4, {0, 0}, 0xff0000ff}, + {3, {1, -1, 1}, {1, -1, 1}, zerovec4, {1, 0}, 0xffff00ff}, + {4, {1, 1, -1}, {1, 1, -1}, zerovec4, {1, 0} , 0xffaa28aa}, + {5, {-1, 1, -1}, {-1, 1, -1}, zerovec4, {0, 0},0xffFFC58E}, + {6, {-1, -1, -1}, {-1, -1, -1}, zerovec4, {0, 1}, 0xffA100FF}, + {7, {1, -1, -1}, {1, -1, -1}, zerovec4, {1, 1} , 0xffFAFF00}, +}; + +extern Program _04_bloom_preprocess; +extern Program _04_bloom_postprocess; + +static Vec3 light = { -1, -1, -1 }; + +static Texture* cyborg_albedo; +static Mesh* cyborg_mesh; + +static FrameBuffer* fbo; +static float* depth_buffer; +static byte* stencil_buffer; + +static Texture* albedo_tex; +static Texture* bright_tex; + +void onloadbloom(void* data) { + ssr_matrixmode(MATRIX_PROJECTION); + ssr_loadidentity(); + ssr_perspective(90, ssr_getaspect(), 0.1, 10); + //ssr_ortho(-5, 5, -4, 4, 0.1, 10); + + + ssr_setblendfunc(BLEND_SRC_ALPHA, BLEND_ONE_MINUS_SRC_ALPHA); + + albedo_tex = texture_create(600, 480); + bright_tex = texture_create(600, 480); + + depth_buffer = ssrM_newvector(float, 600 * 480); + stencil_buffer = ssrM_newvector(byte, 600 * 480); + + fbo = fbo_create(); + fbo_attachrendertexture(fbo, 0, albedo_tex); + fbo_attachrendertexture(fbo, 1, bright_tex); + fbo_attachdepthbuffer(fbo, depth_buffer); + fbo_attachstencilbuffer(fbo, stencil_buffer); +} + +void oneventbloom(void* data) { + SDL_Event* e = (SDL_Event*)data; +} + +static float _t = 0; +static Quat q; + +void onupdatebloom(void*data) { + uint dt = *(uint*)data; + _t += dt / 1000.f; + + ssr_matrixmode(MATRIX_VIEW); + ssr_loadidentity(); + float distance = 2; + Vec3 p = { distance * sin(_t), 5, distance * cos(_t) }, target = { 0, 0, 0 }; + ssr_lookat(&p, &target, &vec3up); + + ssr_matrixmode(MATRIX_MODEL); + ssr_loadidentity(); +} + +static void renderquad() { + /*È«ÆÁÌØÐ§*/ + static Vert verts[] = { + {0, {1, 1, 0}, zerovec3, zerovec3, {1, 1}, 0}, + {1, {-1, 1, 0}, zerovec3, zerovec3, {0, 1},0}, + {2, {-1, -1, 0}, zerovec3, zerovec3, {0, 0}, 0}, + {3, {1, -1, 0}, zerovec3, zerovec3, {1, 0}, 0}, + }; + static int quad[] = { + 0, 1, 2, 0, 2, 3, + }; + ssr_useprogram(&_04_bloom_postprocess); + ssr_bindvertices(verts, 4, quad, 2); + ssr_setuniformtex(0, albedo_tex); + ssr_setuniformtex(1, bright_tex); + ssr_draw(PRIMITIVE_TRIANGLE); +} + +void ondrawbloom(void*data) { + ssr_enable(ENABLE_BACKFACECULL | ENABLE_DEPTHTEST | ENABLE_BLEND | ENABLE_WRITEDEPTH); + + /*render cube*/ + ssr_bindframebuffer(fbo); + ssr_clearcolor(0xff202020); + ssr_cleardepth(); + ssr_clearstencil(0); + ssr_bindvertices(verts, 8, cube, 12); + ssr_useprogram(&_04_bloom_preprocess); + ssr_bindvertices(verts, 8, cube, 12); + ssr_draw(PRIMITIVE_TRIANGLE); + + ssr_disable(ENABLE_BLEND | ENABLE_DEPTHTEST | ENABLE_WRITEDEPTH | ENABLE_BACKFACECULL); + ssr_unbindframebuffer(); + ssr_clearcolor(0xff202020); + ssr_cleardepth(); + ssr_clearstencil(0); + + renderquad(); +} diff --git a/src/example/04_bloom/postprocess.c b/src/example/04_bloom/postprocess.c new file mode 100644 index 0000000..1ec10e4 --- /dev/null +++ b/src/example/04_bloom/postprocess.c @@ -0,0 +1,41 @@ +#include "../../shaders/common.h" + +/*uniforms*/ +#define _frag_tex UTEX(0) +#define _bright_tex UTEX(1) + +/*varyings*/ +#define _texcoord reg_v2_00 + +static float weight[5] = { 0.2270270270, 0.1945945946, 0.1216216216, 0.0540540541, 0.0162162162 }; + +static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoord) { + clipcoord->xyz = in->vertex->position; + clipcoord->w = 1; + *_texcoord = in->vertex->texcoord; +} + +static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { + float off = 1 / 600.f; + //blur + *color = tex2d(_frag_tex, _texcoord); + vec4_scale(color, weight[0], color); + Vec2 p = {0, _texcoord->y}; + Color32 c; + for (int i = 1; i < 5; ++i) { + p.x = _texcoord->x + off * i; + c = tex2d(_frag_tex, &p); + vec4_scale(&c, weight[i], &c); + vec4_add(color, &c, color); + p.x = _texcoord->x - off * i; + c = tex2d(_frag_tex, &p); + vec4_scale(&c, weight[i], &c); + vec4_add(color, &c, color); + } + return 1; +} + +Program _04_bloom_postprocess = { + vert, frag, + VARYING_V2_00 +}; diff --git a/src/example/04_bloom/preprocess.c b/src/example/04_bloom/preprocess.c new file mode 100644 index 0000000..def9fd8 --- /dev/null +++ b/src/example/04_bloom/preprocess.c @@ -0,0 +1,31 @@ +#include "../../shaders/common.h" + +/*uniforms*/ + +/*varyings*/ +#define _color reg_v4_00 + +static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoord) { + static Vec4 p; p.xyz = in->vertex->position; p.w = 1; + mat4_mulvec4(uniforms->mvp, &p, clipcoord); + color_tocolor32(in->vertex->color, _color); +} + +/*multi target*/ +#define _frag_color out_color[0] +#define _bright_color out_color[1] + +static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { + //_frag_color->r = 1; + //_frag_color->g = 1; + //_frag_color->b = 1; + //_frag_color->a = 1; + //*_bright_color = *_color; + *_frag_color = *_color; + return 1; +} + +Program _04_bloom_preprocess = { + vert, frag, + VARYING_V4_00 +}; |