diff options
Diffstat (limited to 'src/example')
-rw-r--r-- | src/example/02_cube/02_cube.c | 4 | ||||
-rw-r--r-- | src/example/04_bloom/postprocess.c | 10 | ||||
-rw-r--r-- | src/example/04_bloom/preprocess.c | 2 |
3 files changed, 8 insertions, 8 deletions
diff --git a/src/example/02_cube/02_cube.c b/src/example/02_cube/02_cube.c index 7e0840e..3479619 100644 --- a/src/example/02_cube/02_cube.c +++ b/src/example/02_cube/02_cube.c @@ -52,11 +52,11 @@ void ondrawcube(void*data) { for (int i = 0; i < 8; ++i) { Vec4 v = { verts[i].x, verts[i].y ,verts[i].z ,1 }, temp; - mat4_mulvec4(&m, &v, &temp); + internal_mat4_mulvec4(&m, &v, &temp); temp.x /= temp.w; temp.y /= temp.w; temp.z /= temp.w; - //vec4_print(&temp); + //internal_vec4_print(&temp); proj[i].x = temp.x; proj[i].y = temp.y; } diff --git a/src/example/04_bloom/postprocess.c b/src/example/04_bloom/postprocess.c index 1ec10e4..06cb105 100644 --- a/src/example/04_bloom/postprocess.c +++ b/src/example/04_bloom/postprocess.c @@ -19,18 +19,18 @@ static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* col float off = 1 / 600.f; //blur *color = tex2d(_frag_tex, _texcoord); - vec4_scale(color, weight[0], color); + internal_vec4_scale(color, weight[0], color); Vec2 p = {0, _texcoord->y}; Color32 c; for (int i = 1; i < 5; ++i) { p.x = _texcoord->x + off * i; c = tex2d(_frag_tex, &p); - vec4_scale(&c, weight[i], &c); - vec4_add(color, &c, color); + internal_vec4_scale(&c, weight[i], &c); + internal_vec4_add(color, &c, color); p.x = _texcoord->x - off * i; c = tex2d(_frag_tex, &p); - vec4_scale(&c, weight[i], &c); - vec4_add(color, &c, color); + internal_vec4_scale(&c, weight[i], &c); + internal_vec4_add(color, &c, color); } return 1; } diff --git a/src/example/04_bloom/preprocess.c b/src/example/04_bloom/preprocess.c index def9fd8..d7d4b21 100644 --- a/src/example/04_bloom/preprocess.c +++ b/src/example/04_bloom/preprocess.c @@ -7,7 +7,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoord) { static Vec4 p; p.xyz = in->vertex->position; p.w = 1; - mat4_mulvec4(uniforms->mvp, &p, clipcoord); + internal_mat4_mulvec4(uniforms->mvp, &p, clipcoord); color_tocolor32(in->vertex->color, _color); } |