summaryrefslogtreecommitdiff
path: root/src/shaders
diff options
context:
space:
mode:
Diffstat (limited to 'src/shaders')
-rw-r--r--src/shaders/default.c2
-rw-r--r--src/shaders/pbr.c2
-rw-r--r--src/shaders/unlit.c2
3 files changed, 3 insertions, 3 deletions
diff --git a/src/shaders/default.c b/src/shaders/default.c
index d348cdf..e05d15d 100644
--- a/src/shaders/default.c
+++ b/src/shaders/default.c
@@ -25,7 +25,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor
*rough = 1 - internal_vec3_dot(&worldnormal, light);
}
-static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) {
+static bool frag(UniformCollection* uniforms, Color32* color) {
internal_vec3_normalize(light, light);
float roughness = *rough;
//(*color).r = 1;
diff --git a/src/shaders/pbr.c b/src/shaders/pbr.c
index b8ee4be..e4afbf4 100644
--- a/src/shaders/pbr.c
+++ b/src/shaders/pbr.c
@@ -31,7 +31,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor
_clip_pos->y = clipcoord->w;
}
-static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Vec4* color) {
+static bool frag(UniformCollection* uniforms, Vec4* color) {
//internal_vec3_normalize(light, light);
//internal_vec3_normalize(vnormal, vnormal);
//float roughness = *rough;
diff --git a/src/shaders/unlit.c b/src/shaders/unlit.c
index 5e1b1c1..0b92c8c 100644
--- a/src/shaders/unlit.c
+++ b/src/shaders/unlit.c
@@ -22,7 +22,7 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoor
*reg_num_00 = 1 - internal_vec3_dot(&worldnormal, light);
}
-static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) {
+static bool frag(UniformCollection* uniforms, Color32* color) {
internal_vec3_normalize(light, light);
return 1;
}