From 5dfdb6b58b2dc7bbd3348004c1fcd17e23fea48b Mon Sep 17 00:00:00 2001 From: chai Date: Tue, 28 Jul 2020 00:30:33 +0800 Subject: *embed resource in exe --- src/shaders/common/core.h | 18 +++++++++--------- 1 file changed, 9 insertions(+), 9 deletions(-) (limited to 'src/shaders/common/core.h') diff --git a/src/shaders/common/core.h b/src/shaders/common/core.h index ef58897..216af15 100644 --- a/src/shaders/common/core.h +++ b/src/shaders/common/core.h @@ -34,24 +34,24 @@ Vec4 _screen_params; /************************************************************************/ /*shader built in functions*/ -Vec3 unpacknormal(Color32 c32); +Vec3 decode_normal(Color32 c32); Mat4 mat4(Vec4* c1, Vec4* c2, Vec4* c3, Vec4* c4); Mat3 mat3(Vec3* c1, Vec3* c2, Vec3* c3); -Vec2 texsize(Texture* texture); +Vec2 texture_size(Texture* texture); #define discardif(cond) \ -do{ \ -if(cond) return 0; \ +do{ \ +if(cond) return 0; \ }while(0) #define discard() return 0 -#define keep() return 1 +#define put() return 1 #define MVP_PROCESS \ do{ \ -static Vec4 p; p.xyz = in->position; p.w = 1; \ -internal_mat4_mulvec4(g_uniforms->mvp, &p, clipcoord); \ +static Vec4 p; p.xyz = in->position; p.w = 1; \ +internal_mat4_mulvec4(g_uniforms->mvp, &p, clipcoord); \ }while(0) #define object2clip(pos, out) internal_mat4_mulvec4(_mvp_matrix, pos, out); @@ -66,7 +66,7 @@ out_v3->x = color.x * 2 - 1; \ out_v3->y = color.y * 2 - 1; \ out_v3->z = color.z * 2 - 1; -float linear01Depth(float depth); -float linearEyeDepth(float depth); +float linear_01_depth(float depth); +float linear_eye_depth(float depth); #endif \ No newline at end of file -- cgit v1.1-26-g67d0