From e849a07762a2feb3f124a08d50adeed52f085d5b Mon Sep 17 00:00:00 2001 From: chai Date: Sat, 11 Jul 2020 00:29:49 +0800 Subject: =?UTF-8?q?*=E5=8A=A0internal=E5=89=8D=E7=BC=80?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- src/shaders/unlit.c | 10 +++++----- 1 file changed, 5 insertions(+), 5 deletions(-) (limited to 'src/shaders/unlit.c') diff --git a/src/shaders/unlit.c b/src/shaders/unlit.c index 9a807af..e887d07 100644 --- a/src/shaders/unlit.c +++ b/src/shaders/unlit.c @@ -10,20 +10,20 @@ static void vert(UniformCollection* uniforms, VertexShaderIn* in, Vec4* clipcoord) { static Vec4 p; p.xyz = in->vertex->position; p.w = 1; - mat4_mulvec4(uniforms->mvp, &p, clipcoord); + internal_mat4_mulvec4(uniforms->mvp, &p, clipcoord); Vec4 normal = { in->vertex->normal.x, in->vertex->normal.y, in->vertex->normal.z, 1 }; - Vec4 worldnormal; mat4_mulvec4(object2world, &normal, &worldnormal); - vec3_normalize(light, light); - *reg_num_00 = 1 - vec3_dot(&worldnormal, light); + Vec4 worldnormal; internal_mat4_mulvec4(object2world, &normal, &worldnormal); + internal_vec3_normalize(light, light); + *reg_num_00 = 1 - internal_vec3_dot(&worldnormal, light); } static bool frag(UniformCollection* uniforms, FragmentShaderIn* in, Color32* color) { - vec3_normalize(light, light); + internal_vec3_normalize(light, light); return 1; } -- cgit v1.1-26-g67d0