type: pbrm lighting: background: 0.15 0.15 0.15 environment: workshop skybox: blurred shadow: off ambient: 1.0 punctual: 1.0 materials 1: material 0: basecolor_factor: 1 1 1 1 metalness_factor: 1 roughness_factor: 1 basecolor_map: helmet/helmet_basecolor.tga metalness_map: helmet/helmet_metalness.tga roughness_map: helmet/helmet_roughness.tga normal_map: helmet/helmet_normal.tga occlusion_map: helmet/helmet_occlusion.tga emission_map: helmet/helmet_emission.tga double_sided: off enable_blend: off alpha_cutoff: 0 transforms 1: transform 0: 1 0 0 0 0 1 0 0 0 0 1 0 0 0 0 1 models 1: model 0: mesh: helmet/helmet.obj skeleton: null attached: -1 material: 0 transform: 0