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Diffstat (limited to 'AlienSurvival/Assets/Resources/Shader/custom_project.shader')
-rw-r--r--AlienSurvival/Assets/Resources/Shader/custom_project.shader71
1 files changed, 0 insertions, 71 deletions
diff --git a/AlienSurvival/Assets/Resources/Shader/custom_project.shader b/AlienSurvival/Assets/Resources/Shader/custom_project.shader
deleted file mode 100644
index 857510f..0000000
--- a/AlienSurvival/Assets/Resources/Shader/custom_project.shader
+++ /dev/null
@@ -1,71 +0,0 @@
-Shader "Unlit/custom_project"
-{
- Properties
- {
- _MainTex ("Texture", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "RenderType"="Opaque" }
- LOD 100
-
- Blend SrcAlpha OneMinusSrcAlpha
-
- Pass
- {
- CGPROGRAM
- #pragma vertex vert
- #pragma fragment frag
- // make fog work
- #pragma multi_compile_fog
-
- #include "UnityCG.cginc"
-
- struct appdata
- {
- float4 vertex : POSITION;
- float2 uv : TEXCOORD0;
- };
-
- struct v2f
- {
- float2 uv : TEXCOORD0;
- UNITY_FOG_COORDS(1)
- fixed4 color: TEXCOORD2;
- float4 vertex : SV_POSITION;
- };
-
- sampler2D _MainTex;
- float4 _MainTex_ST;
-
- fixed _IsSceneView;
-
- fixed4 _Color;
-
- v2f vert (appdata v)
- {
- v2f o;
- o.vertex = UnityObjectToClipPos(v.vertex);
-#ifndef SCENE_VIEW
- // o.vertex.y *= 1.414;
-#endif
- if(_IsSceneView == 0){
- o.vertex.y *= 1.414;
- }
- o.uv = TRANSFORM_TEX(v.uv, _MainTex);
- UNITY_TRANSFER_FOG(o,o.vertex);
- return o;
- }
-
- fixed4 frag (v2f i) : SV_Target
- {
- // sample the texture
- fixed4 col = tex2D(_MainTex, i.uv);
- // apply fog
- UNITY_APPLY_FOG(i.fogCoord, col);
- return col;
- }
- ENDCG
- }
- }
-}