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Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs45
1 files changed, 0 insertions, 45 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs b/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs
deleted file mode 100644
index 4b5f637..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestMoveToTarget : MonoBehaviour
-{
- public float speed = 1;
-
- Vector2 target;
-
- SpriteRenderer sprite;
-
- private void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- }
-
- private void Update()
- {
- if (Input.GetButtonDown("Fire2"))
- {
- Vector3 screenPos = Input.mousePosition;
-
- target = Camera.main.ScreenToWorldPoint(screenPos);
- //Debug.Log(target);
- }
-
- Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
- Vector3 move = dir * speed * Time.deltaTime;
- transform.position = transform.position + move;
-
- float x = move.x;
- if (x > 0)
- {
- sprite.flipX = false;
- }
- else if (x < 0)
- {
- sprite.flipX = true;
- }
-
- }
-
-}