summaryrefslogtreecommitdiff
path: root/AlienSurvival/Assets/Scripts/Test
diff options
context:
space:
mode:
Diffstat (limited to 'AlienSurvival/Assets/Scripts/Test')
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs51
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs79
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs23
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCannon.cs44
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCannon.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs40
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestGrenade.cs107
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestLauncher.cs67
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestMirror.cs30
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestMirror.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs45
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestSeperator.cs41
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestSeperator.cs.meta11
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs78
-rw-r--r--AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta11
24 files changed, 0 insertions, 748 deletions
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs
deleted file mode 100644
index 17d0005..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestBeamBullet : MonoBehaviour
-{
- public Vector3 direction;
- public float speed;
-
- // Start is called before the first frame update
- void Start()
- {
- Invoke("Dead", 3);
- }
-
- void Dead()
- {
- if (this.gameObject)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
-
- // Update is called once per frame
- void Update()
- {
- Vector3 position = transform.position;
- position += direction * speed * Time.deltaTime;
- transform.position = position;
- }
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
-
- if (!go.CompareTag("enemy"))
- {
- return;
- }
-
- GameObject.Destroy( collision.gameObject);
-
- //this.gameObject.SetActive(false);
-
- if (this.gameObject)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs.meta
deleted file mode 100644
index b1551a7..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestBeamBullet.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ca62ef044d3b4104eac135eea37e0c03
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs b/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs
deleted file mode 100644
index 69225b6..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs
+++ /dev/null
@@ -1,79 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestBeamGun : MonoBehaviour
-{
- public TestBeamBullet bullet;
-
- public Transform start;
-
- public float speed = 1;
-
- SpriteRenderer sprite;
-
- // Start is called before the first frame update
- void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- // StartCoroutine(coFire());
- }
-
- // Update is called once per frame
- void Update()
- {
-
- Vector3 screenPos = Input.mousePosition;
-
- Vector2 target = Camera.main.ScreenToWorldPoint(screenPos);
-
- Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
- Vector3 move = dir * speed * Time.deltaTime;
-
- float x = move.x;
- if (x > 0)
- {
- sprite.flipY = false;
- }
- else if (x < 0)
- {
- sprite.flipY = true;
- }
-
- transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x));
-
- Shot();
- }
-
- void Shot()
- {
- if (Input.GetButtonDown("Fire1"))
- {
- //Debug.Log("Shoot");
-
- TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
- b.gameObject.SetActive(true);
-
- b.transform.position = start.position;
-
- b.direction = transform.right;
- }
- }
-
- IEnumerator coFire()
- {
- while (true)
- {
- TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
- b.gameObject.SetActive(true);
-
- b.transform.position = start.position;
-
- b.direction = transform.right;
-
- yield return new WaitForSeconds(0.5f);
- }
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs.meta
deleted file mode 100644
index cfeb8f2..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestBeamGun.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 058a2b89691b2f94d912ff341719edd9
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs b/AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs
deleted file mode 100644
index 585f2c3..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs
+++ /dev/null
@@ -1,23 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-[RequireComponent(typeof(Camera))]
-public class TestCameraSortByY : MonoBehaviour
-{
- private Camera camera;
-
- // Start is called before the first frame update
- void Start()
- {
- camera = GetComponent<Camera>();
- camera.transparencySortMode = TransparencySortMode.CustomAxis;
- camera.transparencySortAxis = Vector3.up;
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs.meta
deleted file mode 100644
index 210a02e..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestCameraSortByY.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: b692e7619b71ada41b02f616b9a6134d
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCannon.cs b/AlienSurvival/Assets/Scripts/Test/TestCannon.cs
deleted file mode 100644
index 22b168b..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestCannon.cs
+++ /dev/null
@@ -1,44 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestCannon : MonoBehaviour
-{
- public TestBeamBullet bullet;
-
- public Transform start;
-
- public float speed = 1;
-
- SpriteRenderer sprite;
-
- // Start is called before the first frame update
- void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- StartCoroutine(coFire(1f));
- }
-
- // Update is called once per frame
- void Update()
- {
-
- }
-
- IEnumerator coFire(float interval)
- {
- while (true)
- {
- TestBeamBullet b = TestBeamBullet.Instantiate(bullet);
- b.gameObject.SetActive(true);
-
- b.transform.position = start.position;
-
- b.direction = -transform.right;
-
- yield return new WaitForSeconds(interval);
- }
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCannon.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestCannon.cs.meta
deleted file mode 100644
index 52c902c..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestCannon.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 14e80cec1a94a5449b2081ac81bea639
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs b/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs
deleted file mode 100644
index 8911ea9..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs
+++ /dev/null
@@ -1,40 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestCharacterMovement : MonoBehaviour
-{
- public SpriteRenderer sprite;
-
- public float speed;
-
- // Start is called before the first frame update
- void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- }
-
- // Update is called once per frame
- void Update()
- {
- float x = Input.GetAxis("Horizontal");
- float y = Input.GetAxis("Vertical");
-
- Vector3 position = transform.position;
- position.x += x * speed * Time.deltaTime;
- position.y += y * speed * Time.deltaTime;
-
- transform.position = position;
-
- if (x > 0)
- {
- sprite.flipX = false;
- }
- else if(x < 0)
- {
- sprite.flipX = true;
- }
-
- }
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs.meta
deleted file mode 100644
index 606b4cc..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestCharacterMovement.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: a2fd7e5c6f466b7448001599a97c5b58
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs b/AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs
deleted file mode 100644
index 57b777d..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs
+++ /dev/null
@@ -1,11 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestEnforceTransform0 : MonoBehaviour
-{
- void Update()
- {
-// transform.localToWorldMatrix = Matrix4x4.identity;
- }
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs.meta
deleted file mode 100644
index 3371029..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestEnforceTransform0.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 666db70fcce7c7e4a94cc321eb68e307
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs b/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs
deleted file mode 100644
index a1434d8..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs
+++ /dev/null
@@ -1,107 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestPseudoVec3
-{
- public float x;
- public float y;
- public float h;
- public TestPseudoVec3(float x, float y, float h)
- {
- this.x = x;
- this.y = y;
- this.h = h;
- }
-}
-
-public class TestGrenade : MonoBehaviour
-{
- public bool useGravity;
-
- public float gravity = -9.8f;
-
- public TestPseudoVec3 velocity;
- public TestPseudoVec3 pseudoPos;
-
- public Transform shadow;
-
- private bool m_IsGround
- {
- get
- {
- return pseudoPos.h <= 0;
- }
- }
-
- // Start is called before the first frame update
- void Start()
- {
- //Invoke("Dead", 3);
- }
-
- void Dead()
- {
- if (this.gameObject)
- {
- GameObject.Destroy(this.gameObject);
- }
- }
-
- // Update is called once per frame
- void Update()
- {
- if(useGravity && !m_IsGround)
- {
- velocity.h += gravity * Time.deltaTime;
- }
-
- pseudoPos.x += velocity.x * Time.deltaTime;
- pseudoPos.y += velocity.y * Time.deltaTime;
- pseudoPos.h += velocity.h * Time.deltaTime;
-
- if(m_IsGround)
- {
- velocity.h = -velocity.h;
- pseudoPos.h = 0;
- }
-
- Vector3 position = transform.position;
-
- position.x = pseudoPos.x;
- position.y = pseudoPos.y + pseudoPos.h;
-
- transform.position = position;
-
- if (shadow)
- {
- // shadow position
- shadow.rotation = Quaternion.identity;
- Vector3 shadowPos = Vector3.zero;
- shadowPos.x = pseudoPos.x;
- shadowPos.y = pseudoPos.y;
- shadowPos.z = 0;
- shadow.position = shadowPos;
- }
- }
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- //GameObject go = collision.gameObject;
-
- //if (!go.CompareTag("enemy"))
- //{
- // return;
- //}
-
- //GameObject.Destroy(collision.gameObject);
-
- ////this.gameObject.SetActive(false);
-
- //if (this.gameObject)
- //{
- // GameObject.Destroy(this.gameObject);
- //}
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta
deleted file mode 100644
index f5d87e9..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestGrenade.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 76da92161ea22274996c5bc1d0bdea94
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs
deleted file mode 100644
index 91fb9e9..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs
+++ /dev/null
@@ -1,67 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestLauncher : MonoBehaviour
-{
- public TestGrenade bullet;
-
- public Transform shadow;
-
- public Transform start;
-
- public float speed = 1;
-
- SpriteRenderer sprite;
-
- // Start is called before the first frame update
- void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
- }
-
- // Update is called once per frame
- void Update()
- {
-
- Vector3 screenPos = Input.mousePosition;
-
- Vector2 target = Camera.main.ScreenToWorldPoint(screenPos);
-
- Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
- Vector3 move = dir * speed * Time.deltaTime;
-
- float x = move.x;
- if (x > 0)
- {
- sprite.flipY = false;
- }
- else if (x < 0)
- {
- sprite.flipY = true;
- }
-
- transform.rotation = Quaternion.Euler(0, 0, Mathf.Rad2Deg * Mathf.Atan2(dir.y, dir.x));
-
- Shot();
- }
-
- void Shot()
- {
- if (Input.GetButtonDown("Fire1"))
- {
- //Debug.Log("Shoot");
-
- TestGrenade b = TestGrenade.Instantiate(bullet);
- b.gameObject.SetActive(true);
-
- b.transform.position = start.position;
-
- b.pseudoPos = new TestPseudoVec3(start.position.x, start.position.y, 0.1f);
-
- float speed = 5;
- b.velocity = new TestPseudoVec3(transform.right.x * speed, transform.right.y * speed, 1f);
- }
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta
deleted file mode 100644
index 8688fc3..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestLauncher.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 45111da1fa00b2a4192afc01c5be0873
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestMirror.cs b/AlienSurvival/Assets/Scripts/Test/TestMirror.cs
deleted file mode 100644
index 832c785..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestMirror.cs
+++ /dev/null
@@ -1,30 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestMirror : MonoBehaviour
-{
- HashSet<GameObject> m_Mirrored = new HashSet<GameObject>();
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
- if (go && go.CompareTag("bullet") && !m_Mirrored.Contains(go))
- {
- //Debug.Log("mirror");
-
- go.GetComponent<TestBeamBullet>().direction.x = -go.GetComponent<TestBeamBullet>().direction.x;
-
- m_Mirrored.Add(go);
- }
- }
-
- private void OnTriggerExit2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
- if (go && go.CompareTag("bullet") && m_Mirrored.Contains(go))
- {
- m_Mirrored.Remove(go);
- }
- }
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestMirror.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestMirror.cs.meta
deleted file mode 100644
index 6fdba29..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestMirror.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: bfd61ceb1fbec0944a66ace63dcd8e02
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs b/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs
deleted file mode 100644
index 4b5f637..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs
+++ /dev/null
@@ -1,45 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestMoveToTarget : MonoBehaviour
-{
- public float speed = 1;
-
- Vector2 target;
-
- SpriteRenderer sprite;
-
- private void Start()
- {
- sprite = GetComponent<SpriteRenderer>();
-
- }
-
- private void Update()
- {
- if (Input.GetButtonDown("Fire2"))
- {
- Vector3 screenPos = Input.mousePosition;
-
- target = Camera.main.ScreenToWorldPoint(screenPos);
- //Debug.Log(target);
- }
-
- Vector2 dir = Vector2.ClampMagnitude(target - (Vector2)transform.position, 1);
- Vector3 move = dir * speed * Time.deltaTime;
- transform.position = transform.position + move;
-
- float x = move.x;
- if (x > 0)
- {
- sprite.flipX = false;
- }
- else if (x < 0)
- {
- sprite.flipX = true;
- }
-
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs.meta
deleted file mode 100644
index 6f68458..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestMoveToTarget.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 2283c114a7cfbd1429d3e2a0d5e6a957
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestSeperator.cs b/AlienSurvival/Assets/Scripts/Test/TestSeperator.cs
deleted file mode 100644
index d1819c0..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestSeperator.cs
+++ /dev/null
@@ -1,41 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestSeperator : MonoBehaviour
-{
- HashSet<GameObject> m_Seperated = new HashSet<GameObject>();
-
- private void OnTriggerEnter2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
- if (go && go.CompareTag("bullet") && !m_Seperated.Contains(go))
- {
- //Debug.Log("seperate");
-
- TestBeamBullet bullet1 = TestBeamBullet.Instantiate(go.GetComponent<TestBeamBullet>());
- bullet1.direction = Quaternion.Euler(0,0, 30) * bullet1.direction;
- bullet1.enabled = true;
- bullet1.gameObject.SetActive(true);
-
- TestBeamBullet bullet2 = TestBeamBullet.Instantiate(go.GetComponent<TestBeamBullet>());
- bullet2.direction = Quaternion.Euler(0, 0, -30) * bullet2.direction;
- bullet2.enabled = true;
- bullet2.gameObject.SetActive(true);
-
- m_Seperated.Add(go);
- m_Seperated.Add(bullet1.gameObject);
- m_Seperated.Add(bullet2.gameObject);
- }
- }
-
- private void OnTriggerExit2D(Collider2D collision)
- {
- GameObject go = collision.gameObject;
- if (go.CompareTag("bullet") && m_Seperated.Contains(go))
- {
- m_Seperated.Remove(go);
- }
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestSeperator.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestSeperator.cs.meta
deleted file mode 100644
index 58f5ccb..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestSeperator.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: ec780be79a9ec774b80c4ba5593c3a39
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant:
diff --git a/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs b/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs
deleted file mode 100644
index acfac68..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs
+++ /dev/null
@@ -1,78 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-public class TestTopDown2DTransform : MonoBehaviour
-{
- public bool useGravity = false;
-
- public Vector3 position // x, y, h
- {
- get
- {
- Vector3 topdownPos = transform.position;
- topdownPos.y -= h;
- topdownPos.z = h;
- return topdownPos;
- }
- set
- {
- h = value.z;
- Vector3 realPos = transform.position;
- realPos.y = value.y + h;
- transform.position = realPos;
- }
- }
-
- public float x
- {
- get
- {
- return position.x;
- }
- }
-
- public float y
- {
- get
- {
- return position.y;
- }
- }
-
- public float h = 0;
-
- public float z
- {
- get
- {
- return transform.position.z;
- }
- }
-
- public float depth
- {
- get
- {
- return this.z;
- }
- }
-
- private float vy = 0;
-
- private void Update()
- {
- if (useGravity)
- {
- Vector3 pos = position;
- vy += -9.8f * Time.deltaTime;
- pos.z = Mathf.Max(pos.z + vy * Time.deltaTime, 0f);
- if(pos.z == 0)
- {
- vy = 0;
- }
- position = pos;
- }
- }
-
-}
diff --git a/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta b/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta
deleted file mode 100644
index b8279be..0000000
--- a/AlienSurvival/Assets/Scripts/Test/TestTopDown2DTransform.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
-fileFormatVersion: 2
-guid: 65a986ca41323a44c910b7d7660abf9c
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
- defaultReferences: []
- executionOrder: 0
- icon: {instanceID: 0}
- userData:
- assetBundleName:
- assetBundleVariant: