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Diffstat (limited to 'AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs')
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs70
1 files changed, 0 insertions, 70 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs
deleted file mode 100644
index ed17323..0000000
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs
+++ /dev/null
@@ -1,70 +0,0 @@
-using System.Collections;
-using System.Collections.Generic;
-using UnityEngine;
-
-//[ExecuteInEditMode]
-[DisallowMultipleComponent]
-[RequireComponent(typeof(TopDownTransform))]
-[RequireComponent(typeof(SpriteRenderer))]
-public class TopDownShadowCaster : MonoBehaviour
-{
- [SerializeField] private Color m_Color = new Color32(0,0,0, 58);
- [SerializeField] private Vector2 m_Scale = new Vector2(1, 0.5f);
-
- private GameObject m_Shadow;
- private SpriteRenderer m_ShadowRenderer;
-
- private TopDownTransform m_Coord;
- private SpriteRenderer m_SpriteRenderer;
-
- public void Flip(bool flip)
- {
- m_ShadowRenderer.flipX = flip;
- }
-
- private void Awake()
- {
- m_Coord = GetComponent<TopDownTransform>();
- m_SpriteRenderer = GetComponent<SpriteRenderer>();
-
- //
- for(int i = this.transform.childCount - 1; i >= 0 ; --i)
- {
- GameObject child = this.transform.GetChild(i).gameObject;
- if (child.name == "shadow")
- {
- Destroy(child);
- }
- }
-
- if (m_Shadow == null)
- {
- m_Shadow = new GameObject("shadow");
-// m_Shadow.hideFlags = HideFlags.HideAndDontSave;
-
- m_Shadow.transform.SetParent(transform);
- m_Shadow.transform.localScale = m_Scale;
-
- m_ShadowRenderer = m_Shadow.AddComponent<SpriteRenderer>();
- m_ShadowRenderer.color = m_Color;
- m_ShadowRenderer.sprite = m_SpriteRenderer.sprite;
- m_ShadowRenderer.sortingLayerName = "Shadow";
- }
- }
-
- //private void Update()
- private void LateUpdate()
- {
- m_ShadowRenderer.color = m_Color;
- m_ShadowRenderer.sprite = m_SpriteRenderer.sprite;
-
- SetPosition();
- }
-
- public void SetPosition()
- {
- Vector3 pos = m_Coord.GetProjectedGroundPosition();
- m_Shadow.transform.position = pos;
- }
-
-}