diff options
Diffstat (limited to 'AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs')
-rw-r--r-- | AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs | 70 |
1 files changed, 0 insertions, 70 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs deleted file mode 100644 index ed17323..0000000 --- a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs +++ /dev/null @@ -1,70 +0,0 @@ -using System.Collections; -using System.Collections.Generic; -using UnityEngine; - -//[ExecuteInEditMode] -[DisallowMultipleComponent] -[RequireComponent(typeof(TopDownTransform))] -[RequireComponent(typeof(SpriteRenderer))] -public class TopDownShadowCaster : MonoBehaviour -{ - [SerializeField] private Color m_Color = new Color32(0,0,0, 58); - [SerializeField] private Vector2 m_Scale = new Vector2(1, 0.5f); - - private GameObject m_Shadow; - private SpriteRenderer m_ShadowRenderer; - - private TopDownTransform m_Coord; - private SpriteRenderer m_SpriteRenderer; - - public void Flip(bool flip) - { - m_ShadowRenderer.flipX = flip; - } - - private void Awake() - { - m_Coord = GetComponent<TopDownTransform>(); - m_SpriteRenderer = GetComponent<SpriteRenderer>(); - - // - for(int i = this.transform.childCount - 1; i >= 0 ; --i) - { - GameObject child = this.transform.GetChild(i).gameObject; - if (child.name == "shadow") - { - Destroy(child); - } - } - - if (m_Shadow == null) - { - m_Shadow = new GameObject("shadow"); -// m_Shadow.hideFlags = HideFlags.HideAndDontSave; - - m_Shadow.transform.SetParent(transform); - m_Shadow.transform.localScale = m_Scale; - - m_ShadowRenderer = m_Shadow.AddComponent<SpriteRenderer>(); - m_ShadowRenderer.color = m_Color; - m_ShadowRenderer.sprite = m_SpriteRenderer.sprite; - m_ShadowRenderer.sortingLayerName = "Shadow"; - } - } - - //private void Update() - private void LateUpdate() - { - m_ShadowRenderer.color = m_Color; - m_ShadowRenderer.sprite = m_SpriteRenderer.sprite; - - SetPosition(); - } - - public void SetPosition() - { - Vector3 pos = m_Coord.GetProjectedGroundPosition(); - m_Shadow.transform.position = pos; - } - -} |