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-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs33
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs.meta2
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs2
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs.meta2
-rw-r--r--AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs6
5 files changed, 28 insertions, 17 deletions
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs
index 6741275..58d00c2 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs
@@ -26,34 +26,45 @@ public class TopDownShadowCaster : MonoBehaviour
m_Coord = GetComponent<TopDownTransform>();
m_SpriteRenderer = GetComponent<SpriteRenderer>();
+ //
+ for(int i = this.transform.childCount - 1; i >= 0 ; --i)
+ {
+ GameObject child = this.transform.GetChild(i).gameObject;
+ if (child.name == "shadow")
+ {
+#if UNITY_EDITOR
+ DestroyImmediate(child);
+#else
+ Destroy(child);
+#endif
+ }
+ }
+
if (m_Shadow == null)
{
m_Shadow = new GameObject("shadow");
- m_Shadow.hideFlags = HideFlags.HideAndDontSave;
- m_Shadow.transform.SetParent(transform);
+// m_Shadow.hideFlags = HideFlags.HideAndDontSave;
+ m_Shadow.transform.SetParent(transform);
m_Shadow.transform.localScale = m_Scale;
-
+
m_ShadowRenderer = m_Shadow.AddComponent<SpriteRenderer>();
m_ShadowRenderer.color = m_Color;
m_ShadowRenderer.sprite = m_SpriteRenderer.sprite;
m_ShadowRenderer.sortingLayerName = "Shadow";
-
}
}
- private void Start()
- {
- }
-
private void Update()
{
- if (m_Shadow == null)
- return;
-
m_ShadowRenderer.color = m_Color;
m_ShadowRenderer.sprite = m_SpriteRenderer.sprite;
+ SetPosition();
+ }
+
+ void SetPosition()
+ {
Vector3 pos = m_Coord.GetGround3DPosition();
m_Shadow.transform.position = pos;
}
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs.meta b/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs.meta
index 59d316e..24ecda5 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs.meta
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownShadowCaster.cs.meta
@@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
- executionOrder: 8
+ executionOrder: 9
icon: {instanceID: 0}
userData:
assetBundleName:
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs
index c6841c8..6455f2c 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs
@@ -10,7 +10,7 @@ public class TopDownSorting : MonoBehaviour
private SpriteRenderer m_SpriteRenderer;
private TopDownTransform m_Coord;
- private void Start()
+ private void Awake()
{
m_SpriteRenderer = GetComponent<SpriteRenderer>();
m_Coord = GetComponent<TopDownTransform>();
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs.meta b/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs.meta
index f454cf2..33f3c75 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs.meta
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownSorting.cs.meta
@@ -4,7 +4,7 @@ MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
- executionOrder: 7
+ executionOrder: 8
icon: {instanceID: 0}
userData:
assetBundleName:
diff --git a/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs b/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs
index 35e6b79..ce7421a 100644
--- a/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs
+++ b/AlienSurvival/Assets/Scripts/TopDown/TopDownTransform.cs
@@ -122,7 +122,7 @@ public class TopDownTransform : MonoBehaviour
transform.localPosition = pos;
}
- private void Start()
+ private void Awake()
{
SpriteRenderer sr = GetComponent<SpriteRenderer>();
if (sr)
@@ -155,8 +155,8 @@ public class TopDownTransform : MonoBehaviour
{
Vector3 pos = new Vector3();
pos.x = m_LocalPosition.x;
- pos.y = m_LocalPosition.y ;
- pos.z = transform.localPosition.z;
+ pos.y = m_LocalPosition.y;
+ pos.z = transform.position.z;
return pos;
}
#endregion