diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Scripts')
5 files changed, 12 insertions, 14 deletions
diff --git a/AlienSurvival/Assets/Test/Scripts/TestBomb.cs b/AlienSurvival/Assets/Test/Scripts/TestBomb.cs index daf3177..797b6a2 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestBomb.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestBomb.cs @@ -24,7 +24,7 @@ public class TestBomb : MonoBehaviour public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed) { m_Coords = GetComponent<TopDownTransform>(); - m_Coords.position = initPosition; + m_Coords.localPosition = initPosition; m_Velocity = initDirection * initSpeed; } @@ -57,12 +57,10 @@ public class TestBomb : MonoBehaviour GameObject exp = Instantiate<GameObject>(m_ExplosionEffect); TopDownTransform coord = exp.GetComponent<TopDownTransform>(); - coord.position = m_Coords.position; + coord.localPosition = m_Coords.localPosition; exp.GetComponent<TopDownSorting>().Sorting(); - //exp.GetComponent<TopDownShadowCaster>().SetPosition(); - exp.SetActive(true); } diff --git a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs index c3e28f4..82bcee9 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestBucket.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestBucket.cs @@ -18,7 +18,7 @@ public class TestBucket : MonoBehaviour for(int i = 0; i < 10; ++i) { TestBrokenPiece piece = Instantiate<TestBrokenPiece>(m_Piece); - piece.Set(m_Coord.position + new Vector3(0,0,1f), + piece.Set(m_Coord.localPosition + new Vector3(0,0,1f), new Vector3(Random.Range(-1f,1f), Random.Range(-1f, 1f), Random.Range(0.5f, 2f)).normalized, Random.Range(1f, 3f) , i); } diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs index f685e15..931fa81 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMaker.cs @@ -124,11 +124,11 @@ public class TestPeaceMaker : MonoBehaviour { Vector2 direction = new Vector2(x, y).normalized; - Vector3 position = m_Coord.position; + Vector3 position = m_Coord.localPosition; position.x += direction.x * m_Speed * Time.deltaTime; position.y += direction.y * m_Speed * Time.deltaTime; - m_Coord.position = position; + m_Coord.localPosition = position; if (x > 0) { @@ -273,7 +273,7 @@ public class TestPeaceMaker : MonoBehaviour { // grenade TestPeaceMakerGrenade grenade = Instantiate<TestPeaceMakerGrenade>(m_Grenade); - Vector3 position = m_Coord.position + new Vector3(0, 0, 1.8f); + Vector3 position = m_Coord.localPosition + new Vector3(0, 0, 1.8f); grenade.Set(position, GetRandomLaunchGrenadeDirection(), Random.Range(8f, 10f)); grenade.gameObject.SetActive(true); @@ -303,7 +303,7 @@ public class TestPeaceMaker : MonoBehaviour { TestSpaceBeam beam = Instantiate<TestSpaceBeam>(m_SpaceBeam); - Vector3 pos3D = m_Coord.position; + Vector3 pos3D = m_Coord.localPosition; beam.Set(pos3D + new Vector3(3, 0, 0)); } } diff --git a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs index 021eda7..c40e376 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestPeaceMakerGrenade.cs @@ -24,7 +24,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour public void Set(Vector3 initPosition, Vector3 initDirection, float initSpeed) { m_Coords = GetComponent<TopDownTransform>(); - m_Coords.position = initPosition; + m_Coords.localPosition = initPosition; m_Velocity = initDirection * initSpeed; } @@ -57,7 +57,7 @@ public class TestPeaceMakerGrenade : MonoBehaviour GameObject exp = Instantiate<GameObject>(m_ExplosionEffect); TopDownTransform coord = exp.GetComponent<TopDownTransform>(); - coord.position = m_Coords.position; + coord.localPosition = m_Coords.localPosition; exp.GetComponent<TopDownSorting>().Sorting(); diff --git a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs index 3683e43..6fc3fb6 100644 --- a/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs +++ b/AlienSurvival/Assets/Test/Scripts/TestSpaceBeam.cs @@ -28,7 +28,7 @@ public class TestSpaceBeam : MonoBehaviour public void Set(Vector3 posTDS) { - m_Coord.position = posTDS; + m_Coord.localPosition = posTDS; Vector3 groundPos = m_Coord.positionOnGround; @@ -37,7 +37,7 @@ public class TestSpaceBeam : MonoBehaviour float angle = Mathf.PI * 2f / (float)count * i; Vector3 pos = /*groundPos +*/ new Vector3(m_Radius * Mathf.Cos(angle), m_Radius * Mathf.Sin(angle), 0f); GameObject beam = Instantiate<GameObject>(m_Beam, this.transform); - beam.GetComponent<TopDownTransform>().position = pos; + beam.GetComponent<TopDownTransform>().localPosition = pos; beam.SetActive(true); m_Beams.Add(beam); } @@ -62,7 +62,7 @@ public class TestSpaceBeam : MonoBehaviour { float rad = angle + Mathf.PI * 2f / (float)count * i; Vector3 pos = /*groundPos + */new Vector3(m_Radius * Mathf.Cos(rad), m_Radius * Mathf.Sin(rad), 0f); - m_Beams[i].GetComponent<TopDownTransform>().position = pos; + m_Beams[i].GetComponent<TopDownTransform>().localPosition = pos; } } |