diff options
Diffstat (limited to 'AlienSurvival/Assets/Test/Shader/custom_project.shader')
-rw-r--r-- | AlienSurvival/Assets/Test/Shader/custom_project.shader | 71 |
1 files changed, 0 insertions, 71 deletions
diff --git a/AlienSurvival/Assets/Test/Shader/custom_project.shader b/AlienSurvival/Assets/Test/Shader/custom_project.shader deleted file mode 100644 index 857510f..0000000 --- a/AlienSurvival/Assets/Test/Shader/custom_project.shader +++ /dev/null @@ -1,71 +0,0 @@ -Shader "Unlit/custom_project" -{ - Properties - { - _MainTex ("Texture", 2D) = "white" {} - } - SubShader - { - Tags { "RenderType"="Opaque" } - LOD 100 - - Blend SrcAlpha OneMinusSrcAlpha - - Pass - { - CGPROGRAM - #pragma vertex vert - #pragma fragment frag - // make fog work - #pragma multi_compile_fog - - #include "UnityCG.cginc" - - struct appdata - { - float4 vertex : POSITION; - float2 uv : TEXCOORD0; - }; - - struct v2f - { - float2 uv : TEXCOORD0; - UNITY_FOG_COORDS(1) - fixed4 color: TEXCOORD2; - float4 vertex : SV_POSITION; - }; - - sampler2D _MainTex; - float4 _MainTex_ST; - - fixed _IsSceneView; - - fixed4 _Color; - - v2f vert (appdata v) - { - v2f o; - o.vertex = UnityObjectToClipPos(v.vertex); -#ifndef SCENE_VIEW - // o.vertex.y *= 1.414; -#endif - if(_IsSceneView == 0){ - o.vertex.y *= 1.414; - } - o.uv = TRANSFORM_TEX(v.uv, _MainTex); - UNITY_TRANSFER_FOG(o,o.vertex); - return o; - } - - fixed4 frag (v2f i) : SV_Target - { - // sample the texture - fixed4 col = tex2D(_MainTex, i.uv); - // apply fog - UNITY_APPLY_FOG(i.fogCoord, col); - return col; - } - ENDCG - } - } -} |