diff options
Diffstat (limited to 'SurvivalTest/Assets/ACS-17/Demo_Table_Animations')
28 files changed, 1020 insertions, 0 deletions
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optimizeGameObjects: 0 + motionNodeName: + rigImportErrors: + rigImportWarnings: + animationImportErrors: + animationImportWarnings: + animationRetargetingWarnings: + animationDoRetargetingWarnings: 0 + animationCompression: 1 + animationRotationError: 0.5 + animationPositionError: 0.5 + animationScaleError: 0.5 + animationWrapMode: 0 + extraExposedTransformPaths: [] + clipAnimations: [] + isReadable: 1 + meshes: + lODScreenPercentages: [] + globalScale: 8 + meshCompression: 0 + addColliders: 0 + importBlendShapes: 1 + swapUVChannels: 0 + generateSecondaryUV: 0 + useFileUnits: 1 + optimizeMeshForGPU: 1 + keepQuads: 0 + weldVertices: 1 + secondaryUVAngleDistortion: 8 + secondaryUVAreaDistortion: 15.000001 + secondaryUVHardAngle: 88 + secondaryUVPackMargin: 4 + useFileScale: 1 + tangentSpace: + normalSmoothAngle: 60 + normalImportMode: 0 + tangentImportMode: 3 + importAnimation: 1 + copyAvatar: 0 + humanDescription: + serializedVersion: 2 + human: [] + skeleton: [] + armTwist: 0.5 + foreArmTwist: 0.5 + upperLegTwist: 0.5 + legTwist: 0.5 + armStretch: 0.05 + legStretch: 0.05 + feetSpacing: 0 + rootMotionBoneName: + rootMotionBoneRotation: {x: 0, y: 0, z: 0, w: 1} + hasTranslationDoF: 0 + hasExtraRoot: 0 + skeletonHasParents: 1 + lastHumanDescriptionAvatarSource: {instanceID: 0} + animationType: 0 + humanoidOversampling: 1 + additionalBone: 0 + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts.meta b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts.meta new file mode 100644 index 0000000..14777f6 --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts.meta @@ -0,0 +1,9 @@ +fileFormatVersion: 2 +guid: c82940e814c92b442a85d83ed37661a6 +folderAsset: yes +timeCreated: 1486023065 +licenseType: Store +DefaultImporter: + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Actions.cs b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Actions.cs new file mode 100644 index 0000000..ae31627 --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Actions.cs @@ -0,0 +1,91 @@ +using UnityEngine; +using System.Collections; +//This script executes commands to change character animations +[RequireComponent (typeof (Animator))] +public class Actions : MonoBehaviour { + + private Animator animator; + void Awake () { + animator = GetComponent<Animator> (); + } + + public void Dead1() + { + animator.SetBool ("ACS_Dead1", true); + } + public void Dead2() + { + animator.SetBool ("ACS_Dead2", true); + } + public void Dead3() + { + animator.SetBool ("ACS_Dead3", true); + } + public void Dead4() + { + animator.SetBool ("ACS_Dead4", true); + } + public void StrafeLeft() + { + animator.SetBool ("ACS_StrafeLeft", true); + } + public void StrafeRight() + { + animator.SetBool ("ACS_StrafeRight", true); + } + public void Idle() + { + animator.SetBool ("ACS_Idle", true); + } + public void Idle2() + { + animator.SetBool ("ACS_Idle2", true); + } + public void Attack() + { + animator.SetBool ("ACS_Attack", true); + } + public void TurnLeft() + { + animator.SetBool ("ACS_TurnLeft", true); + } + public void TurnRight() + { + animator.SetBool ("ACS_TurnRight", true); + } + public void ChangeToWalk() + { + animator.SetBool ("ACS_ChangeToWalk", true); + } + public void ChangeToWeels() + { + animator.SetBool ("ACS_ChangeToWeels", true); + } + public void MoveWeelsForwad() + { + animator.SetBool ("ACS_MoveWeelsForwad", true); + } + public void MoveWeelsForwad2() + { + animator.SetBool ("ACS_MoveWeelsForwad2", true); + } + public void MoveWeelsBack() + { + animator.SetBool ("ACS_MoveWeelsBack", true); + } + public void WalkForwad() + { + animator.SetBool ("ACS_WalkForwad", true); + } + public void WalkForwad2() + { + animator.SetBool ("ACS_WalkForwad2", true); + } + public void WalkBack() + { + animator.SetBool ("ACS_WalkBack", true); + } + + + +} diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Actions.cs.meta b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Actions.cs.meta new file mode 100644 index 0000000..51b8a32 --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Actions.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 4cbe0be2ea56da24ba23a8799f1ff5cb +timeCreated: 1481781413 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/CharacterViewer.cs b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/CharacterViewer.cs new file mode 100644 index 0000000..960734a --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/CharacterViewer.cs @@ -0,0 +1,54 @@ +using UnityEngine; +using System.Collections; +using UnityEngine.UI; + +public class CharacterViewer : MonoBehaviour { + //Script control of the camera in the table animation + public Transform cameras; + + public Transform targetForCamera; + Vector3 deltaPosition; + Vector3 lastPosition = Vector3.zero; + bool rotating = false; + + void Awake () { + deltaPosition = cameras.position - targetForCamera.position; + deltaPosition = new Vector3(deltaPosition.x, deltaPosition.y - (-0.1f) * 5, deltaPosition.z +(-0.1f) * 8); + transform.Rotate(0, -300f * -170 / Screen.width, 0); + } + + void Update () { + if (Input.GetMouseButtonDown (0) && Input.mousePosition.x > Screen.width*0.25 ) { + lastPosition = Input.mousePosition; + rotating = true; + } + + if (Input.GetMouseButtonUp(0)) + rotating = false; + + if (rotating && Input.GetMouseButton(0)) + { + transform.Rotate(0, -300f * (Input.mousePosition - lastPosition).x / Screen.width, 0); + + } + + if (Input.GetAxis("Mouse ScrollWheel")!=0) + { + + var y = 0f; + if (Input.GetAxis("Mouse ScrollWheel") < 0 && deltaPosition.y < 18) y = Input.GetAxis("Mouse ScrollWheel"); + if (Input.GetAxis("Mouse ScrollWheel") > 0 && deltaPosition.y > 10f) y = Input.GetAxis("Mouse ScrollWheel"); + deltaPosition = new Vector3(deltaPosition.x, deltaPosition.y - y * 5, deltaPosition.z + y * 8); + } + + + lastPosition = Input.mousePosition; + } + + void LateUpdate () { + cameras.position += (targetForCamera.position + deltaPosition - cameras.position) * Time.unscaledDeltaTime * 5; + Vector3 relativePos = targetForCamera.position - cameras.position; + Quaternion rotation = Quaternion.LookRotation(relativePos); + cameras.rotation = rotation; + } +} diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/CharacterViewer.cs.meta b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/CharacterViewer.cs.meta new file mode 100644 index 0000000..48dc4ac --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/CharacterViewer.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: e6cce8297941c7f46a6a6d032e39174c +timeCreated: 1481781414 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Ui_Char_Panel.cs b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Ui_Char_Panel.cs new file mode 100644 index 0000000..0904d93 --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Ui_Char_Panel.cs @@ -0,0 +1,106 @@ +using UnityEngine; +using UnityEngine.UI; +using System.Collections; +using System.Collections.Generic; +using System.Linq; +//creates the buttons on panel of animations +public class Ui_Char_Panel : MonoBehaviour { + + public GameObject character; + public Transform acts_table; + public Button buttonPrefab; + + Button sel_btm; + + Actions actions; + + + void Start () { + + actions = character.GetComponent<Actions> (); + + + + CreateActionButton("Idle"); + CreateActionButton("Idle2"); + + CreateActionButton("Attack"); + + CreateActionButton("WalkForwad"); + CreateActionButton("WalkForwad2"); + CreateActionButton("WalkBack"); + CreateActionButton("TurnLeft"); + CreateActionButton("TurnRight"); + CreateActionButton("StrafeLeft"); + CreateActionButton("StrafeRight"); + + + + CreateActionButton("ChangeToWeels"); + CreateActionButton("MoveWeelsForwad"); + CreateActionButton("MoveWeelsForwad2"); + CreateActionButton("MoveWeelsBack"); + CreateActionButton("ChangeToWalk"); + + CreateActionButton("Dead1"); + CreateActionButton("Dead2"); + CreateActionButton("Dead3"); + CreateActionButton("Dead4"); + + + + + } + + + + void CreateActionButton(string name) { + CreateActionButton(name, name); + } + + void CreateActionButton(string name, string message) { + + Button button = CreateButton (name, acts_table); + + if (name == "Idle") + { + sel_btm = button; + button.GetComponentInChildren<Image>().color = new Color(.5f, .5f, .5f); + } + button.GetComponentInChildren<Text>().fontSize = 12; + button.onClick.AddListener(() => actions.SendMessage(message, SendMessageOptions.DontRequireReceiver)); + button.onClick.AddListener(() => select_btm(button) ); + + + } + void select_btm(Button btm) + { + sel_btm.GetComponentInChildren<Image>().color = new Color(.345f, .345f, .345f); + btm.GetComponentInChildren<Image>().color = new Color(.5f, .5f, .5f); + sel_btm = btm; + } + + + Button CreateButton(string name, Transform group) { + GameObject obj = (GameObject) Instantiate (buttonPrefab.gameObject); + obj.name = name; + obj.transform.SetParent(group); + obj.transform.localScale = Vector3.one; + Text text = obj.transform.GetChild (0).GetComponent<Text> (); + text.text = name; + return obj.GetComponent<Button> (); + } + + + + public void GetUpgraid() + { + Application.OpenURL("https://www.assetstore.unity3d.com/#!/content/88937"); + } + + public void OpenPublisherPage() { + Application.OpenURL ("https://connect.unity.com/u/58c9250f32b30600230f64fa"); + } + + +} diff --git a/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Ui_Char_Panel.cs.meta b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Ui_Char_Panel.cs.meta new file mode 100644 index 0000000..5bf767c --- /dev/null +++ b/SurvivalTest/Assets/ACS-17/Demo_Table_Animations/Scripts/Ui_Char_Panel.cs.meta @@ -0,0 +1,12 @@ +fileFormatVersion: 2 +guid: 86ff6b748a053c84b85dec12224f4695 +timeCreated: 1481781414 +licenseType: Store +MonoImporter: + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: |